
7DRL 2022 Day 2: Dungeon Room
The GIF here is basically all I got done for day 2 of 7DRL 2022. It doesn’t look like much, but it’s something. Also, by the “Berlin Interpretation”, is my game even going to *be *a “Roguelike”? To GET to that GIF, I had to do a LOT of coding. I loved the tileset I found, but each tile was in its own file, and each tile was 256x512 pixels, which was way larger than the 64x64 I’d used for the “outside” room and for the OG tile system I’d written before I decided to move to Tiled for creating rooms. ...






