How To Fail at Writing A Game in 7 Days March 10, 2025 in 7DRL, Generative AI, Kickstarter Also, lots of Tunnels & Trolls-adjacent stuff. Continue reading
7DRL 2022: Retrospective March 13, 2022 in 7DRL 7DRL is over. Most everyone has turned in their games. After several hours of last minute changes to improve balance, I submitted “You Are the… Continue reading
7DRL 2022 Day 5: I'm Damaged, and I Like It March 11, 2022 in 7DRL It may seem like I’m not making a lot of progress, but I have a checklist for each night, and I really am doing what… Continue reading
7DRL 2022 Day 4: Tossing and Turning March 10, 2022 in 7DRL Halfway through the 7DRL and I have finally finished the major building blocks for the game by introducing the main game mechanic (finally)! But it… Continue reading
7DRL 2022 Day 3: Targeting and Attacking March 9, 2022 in 7DRL I reached an important milestone, though a day late as I lost a day integrating the new tile set. As I added targeting and combat,… Continue reading
7DRL 2022 Day 2: Dungeon Room March 7, 2022 in 7DRL, Rogue-Likes The GIF here is basically all I got done for day 2 of 7DRL 2022. It doesn’t look like much, but it’s something. Also, by… Continue reading
7DRL 2022 Day 1: Intro March 7, 2022 in 7DRL Yesterday was the day I officially started the 7DRL 2022 “Build a Roguelike in 7 Days” challenge. I can now reveal the game concept……. Continue reading
7DRL: Building an Engine -- I Screwed Up. March 4, 2022 in 7DRL I really thought I had more time. I thought I had a week to integrate the new Tiled-based map creation tools, and to make a… Continue reading
7DRL: Building an Engine -- Winner. March 3, 2022 in 7DRL The last element of the 7DRL engine’s “must haves” – a win condition for the player. With that out of the way, let’s talk about… Continue reading
7DRL: Building an Engine -- and it ends. March 2, 2022 in 7DRL Working through my checklist of “must have” features for the game…. Continue reading