Breakhack: Fight, Die, Repeat

A dev decided one day to gather freely given assets and combine that with some ‘C’ code and make a really cool roguelike. Just the thing to waste a few minutes now and then.

August 13, 2024 · 2 min · 392 words · Tipa

HeroQuest: Return to Barak-Tor

It’s the final quest of the starter campaign. How was it? Is this game even worth playing in 2024?

June 12, 2024 · 2 min · 386 words · Tipa

HeroQuest: Barak Tor - The Barrow of the Witch Lord

We’re nearing the end of the first HeroQuest campaign… and we’re up against an undefeatable lich. Should be fun.

May 14, 2024 · 2 min · 349 words · Tipa

The Nightmare of Druaga (PS2)

It’s a roguelike, it’s the next chapter in TWO long running game series… but is it any good?

April 29, 2024 · 6 min · 1154 words · Tipa

HeroQuest: A Race Against Time

Spoiler alert: There was no time limit for this quest.

February 7, 2024 · 3 min · 595 words · Tipa

HeroQuest: The Fire Mage

The monk and the rogue take the place of the barbarian and the wizard as the party faces their greatest challenge yet…

January 23, 2024 · 4 min · 731 words · Tipa

HeroQuest: The Monks and the Rogues step up

Barbarian, Dwarf, Elf and Wizard are looking around nervously…

January 14, 2024 · 6 min · 1170 words · Tipa

Games That Defined Me (Part 1)

It’s an interesting question, stated a few different ways – 10 games to know me, or games that defined me. The question has been bouncing around Mastodon for a few days. Here’s mine.

August 9, 2023 · 6 min · 1085 words · Tipa

7DRL: Building an Engine -- Winner.

The last element of the 7DRL engine’s “must haves” – a win condition for the player. With that out of the way, let’s talk about localization, combat, and making the game look a little less like crap. Win Condition Determining win conditions without using code is a challenge, and it’s a challenge I don’t yet know how to solve. It’s similar to the behaviors attached to weapons – I can define behaviors in the Python code and then select them in the YAML, but I can’t define them entirely in the YAML without writing some code in the YAML that knows about the game state somehow. ...

March 3, 2022 · 4 min · 794 words · Tipa

Quick Look: Unexplored 2

Ludomotion’s sequel to 2017’s “Unexplored” roguelike dungeon crawler brings 3D procedural generation to the overworld in a clever little legacy roguelike with some interesting quirks. After Townscaper blew me away with its quaint procedural town-building meditative piece, I followed its author on Twitter. Stålberg’s standing with the procedural generation community leads to all sorts of different niches, including that belonging to Ludomotion’s “Unexplored 2: The Wayfarer’s Legacy”. The demo was briefly available on Steam a little while back, and I immediately fell in love. The demo expired, but I went looking and found that the game is currently in early access on the Epic store. I don’t really need another gaming portal in my life or on my hard drive, but I wanted to play the game, and so I did what I had to do and spent some time with it. ...

November 1, 2021 · 4 min · 740 words · Tipa