Quick Look: Phaser Game Engine

I’ve been spending a few hours trying to get this Asteroids clone to some sort of playable state. Since I haven’t really done anything else blog-worthy today, I guess we’re talking about Phaser. I mocked up yesterday’s header image from assets I made with Inkscape; they weren’t actually from a real game. Today’s image is from a real game. Asteroids isn’t the toughest game to write. You spawn a ship, you spawn some rocks, you spawn a laser, rocks go away. Since there’s not much to the game itself, it’s perfect to use as a test bed to gain familiarity with a new game engine. ...

August 10, 2023 · 4 min · 724 words · Tipa

Adventures in Bad Game Development

I’ve never been able to make a good game, but I think I could make some bad ones if I just put a little effort into them.

August 5, 2023 · 3 min · 611 words · Tipa