Othello Trigger for the Gameboy Color February 13, 2026 in Game Development “Othello Trigger” smashes a Chrono Trigger de-make into Othello using GB Studio. Can drag-and-drop game engines really make worthwhile games? Continue reading
Othello World: I Killed the Dragon January 30, 2026 in Game Development I’ve been working on beating this Othello boss for years. Now it’s dead and I am one step closer to meeting the Othello master. Continue reading
Adventures in Bad Game Development August 5, 2023 in Arcade Game, Blaugust, Blaugust 2023, Game Development I’ve never been able to make a good game, but I think I could make some bad ones if I just put a little effort into them. Continue reading
Advent of Code Day 17 -- Pyroclastic Flow December 17, 2022 in Advent of Code, Game Development They say “Pyroclastic Flow”, but it’s really Tetris. Rock Tetris. With 100,000,000 pieces. Massive. Continue reading
Advent of Code Day 10 -- Cathode-Ray Tube December 10, 2022 in Advent of Code, Game Development Turns out the elves just really loved the Atari 2600 so much, they built their little handheld computers around them. And now it’s up to us to fix one. Continue reading
Advent of Code Day 5 -- Supply Stacks December 5, 2022 in Advent of Code, Game Development The promised difficulty boost for Day 5 failed to materialize, instead being largely a puzzle about reading formatted input. Continue reading
Advent of Code 2022: Day 1 -- Calorie Counting December 1, 2022 in Advent of Code, Game Development I am committing myself this year to solving every puzzle in the Advent of Code, an annual coding competition taking place over the Advent season… Continue reading