
It's not writer's block, it's distraction
I wanted to write about Origins 2024, but then I just got to wondering if I could write an aquarium simulator for an ASCII terminal, and eventually this happened.

I wanted to write about Origins 2024, but then I just got to wondering if I could write an aquarium simulator for an ASCII terminal, and eventually this happened.

I’ve been spending a few hours trying to get this Asteroids clone to some sort of playable state. Since I haven’t really done anything else blog-worthy today, I guess we’re talking about Phaser. I mocked up yesterday’s header image from assets I made with Inkscape; they weren’t actually from a real game. Today’s image is from a real game. Asteroids isn’t the toughest game to write. You spawn a ship, you spawn some rocks, you spawn a laser, rocks go away. Since there’s not much to the game itself, it’s perfect to use as a test bed to gain familiarity with a new game engine. ...

I’ve never been able to make a good game, but I think I could make some bad ones if I just put a little effort into them.