Quick Look: Phaser Game Engine

I’ve been spending a few hours trying to get this Asteroids clone to some sort of playable state. Since I haven’t really done anything else blog-worthy today, I guess we’re talking about Phaser. I mocked up yesterday’s header image from assets I made with Inkscape; they weren’t actually from a real game. Today’s image is from a real game. Asteroids isn’t the toughest game to write. You spawn a ship, you spawn some rocks, you spawn a laser, rocks go away. Since there’s not much to the game itself, it’s perfect to use as a test bed to gain familiarity with a new game engine. ...

August 10, 2023 · 4 min · 724 words · Tipa

Adventures in Bad Game Development

I’ve never been able to make a good game, but I think I could make some bad ones if I just put a little effort into them.

August 5, 2023 · 3 min · 611 words · Tipa

Chasing Dings! goes to West Karana

I was playing around and wrote a script last week that took an old backup of my previous blog, West Karana, and brought it to life as a GitHub repository. A friend on Twitter challenged me to do even better. Yesterday, I found a more recent backup – posts up to 2016, that I wrote for Google+, and used that as a source to finally get everything merged to this blog. It’s an exciting DevOps adventure. ...

September 8, 2021 · 5 min · 935 words · Tipa

Resurrecting West Karana

I was fascinated by UltrViolet’s DevOps-ification of his blog, “Endgame Viable”. The sort of stuff he’s doing is the sort of stuff I do every day at work. I’m getting paid to get better at doing all of this stuff, but my own blog can’t take advantage? That ends today. Today, I bring my old blog, West Karana, back to life, via the magic of DevOps. One of my old banners :-) ...

September 1, 2021 · 3 min · 549 words · Tipa