Horizon Forbidden West: The First Hundred Hours March 25, 2022 in Open World RPG, PS5 Supergirl meets up with the Justice League of Future America to once again, save the world. But first, she will have to defeat the Legion… Continue reading
My Destructive Parasocial Relationship with TopWar: BattleGame. March 23, 2022 in Asides Nobody really expects the ads for a mobile game to resemble in any way the actual game, do they? Why do I care so much… Continue reading
7DRL 2022: Retrospective March 13, 2022 in 7DRL 7DRL is over. Most everyone has turned in their games. After several hours of last minute changes to improve balance, I submitted “You Are the… Continue reading
7DRL 2022 Day 5: I'm Damaged, and I Like It March 11, 2022 in 7DRL It may seem like I’m not making a lot of progress, but I have a checklist for each night, and I really am doing what… Continue reading
7DRL 2022 Day 4: Tossing and Turning March 10, 2022 in 7DRL Halfway through the 7DRL and I have finally finished the major building blocks for the game by introducing the main game mechanic (finally)! But it… Continue reading
7DRL 2022 Day 3: Targeting and Attacking March 9, 2022 in 7DRL I reached an important milestone, though a day late as I lost a day integrating the new tile set. As I added targeting and combat,… Continue reading
7DRL 2022 Day 2: Dungeon Room March 7, 2022 in 7DRL, Rogue-Likes The GIF here is basically all I got done for day 2 of 7DRL 2022. It doesn’t look like much, but it’s something. Also, by… Continue reading
7DRL 2022 Day 1: Intro March 7, 2022 in 7DRL Yesterday was the day I officially started the 7DRL 2022 “Build a Roguelike in 7 Days” challenge. I can now reveal the game concept……. Continue reading
7DRL: Building an Engine -- I Screwed Up. March 4, 2022 in 7DRL I really thought I had more time. I thought I had a week to integrate the new Tiled-based map creation tools, and to make a… Continue reading
7DRL: Building an Engine -- Winner. March 3, 2022 in 7DRL The last element of the 7DRL engine’s “must haves” – a win condition for the player. With that out of the way, let’s talk about… Continue reading