The ratings for the entries in this year’s 7DRL – 7 Day Rogue-Like – game design challenge are in, and my entry, World of Roguecraft,…
When I started with the 7DRL game design challenge, I’d set a timeline. I would need to get all the game mechanics done by last…
Monday evening, I understood what my game wanted to be about. Tuesday, I realized that the game was horribly, horribly flawed. Coming in, all I…
For those people who don’t care about the 7DRL game design challenge, don’t worry – things will be back to normal this weekend. I’ve just…
My 7DRL entry is moving along, but it’s not moving quickly. I’d said even before I started this that, given a full time job, how…
I started working on my entry to the annual 7DRL (7 Day Rogue-like) game design challenge today. I’ve been working on algorithms for the game…
I’ve decided to take the jump and enter the Seven Day Roguelike (7DRL) competition starting next month. The challenge? Write a complete “rogue-like” adventure game…