What makes an MMO an MMO?

Yesterday, “Kingdoms of Amalur: The Re-Reckoning”, an update of 2012’s “Kingdoms of Amalur: The Reckoning” was released. It’s a refresh of a game that seemed groundbreaking at the time, being a single-player experience that would familiarize its players with the world of the MMO at that time known as Project Copernicus. The story of Project Copernicus and its developers, 38 Studios, would fill books. Its failure left Kingdoms of Amalur in a weird spot: An MMO-ish single player RPG set in an MMO world that would never exist. While playing KoA, it’s easy to imagine other people crafting at the quest hubs, teaming up for the dungeons, and bringing the world to life. As a single player game, it plays like an MMO just after the servers come up. ...

September 9, 2020 · 5 min · 880 words · Tipa