Daily Blogroll 6/26 -- Space Michael edition

I’m not gonna say anything snarky about Michael Jackson. When he died yesterday, millions of people all over the world played his music loud and sang along; people gathered to remember him. When you and I die, how many people will even remember we lived? Nobody will remember us for how many max level characters we had or how many nights we spent raiding. We’ll only be remembered by and because of the people whose hearts we touched. Beau Turkey finds the most memorable moments in MMOs are not the levels ground out, but the coming together of friends to work on something as a team. ...

June 26, 2009 · 4 min · 690 words · Tipa

Daily Blogroll 6/25 -- A Valiant Effort edition

Hey, didja hear the news? Mark Jacobs is leaving Mythic and Mythic is being merged into Bioware! Jacobs was the public face of Mythic for so long, I can’t think of one without the other, and I can’t think of an upside to his leaving for the game I once loved, Dark Age of Camelot. Keen thought EA was past absorbing studios for their properties and then squeezing out the help. Snazfg urges people not to pillory either EA or Jacobs until more is known. Heartless_ said he knew it all along (I guess he did!). Ardwulf wonders if this means Mythic will be getting some Bioware resources (don’t count on it). Tobold suspects the merge came because Warhammer did not meet the goals Jacobs promised. Stropps agrees. Abalieno at Cesspit would have preferred this ended differently, with more learning and caring. Werit detects an air of schadenfreud among some of the commentators. And Scott Jennings reminisces about Mark and happier days at Mythic. ...

June 25, 2009 · 4 min · 705 words · Tipa

Daily Blogroll 6/24 -- I Love Allergies edition

Yes, we’re back to the Daily Blogroll. Another allergy attack has left me asleep by 9PM, which really shortens the nights for me. Is Aion too derivative to be successful? Tobold thinks so. In fact he wonders why people would pay full price (US$15/month) for a WoW-like like Aion when they can get the real thing for the same price, or a free WoW-like in Runes of Magic. He also doesn’t hold out much hope for Fallen Earth, calling it too much like failed MMO Tabula Rasa “just working less well, being less fun, and having less good graphics”. So that’s that. ...

June 24, 2009 · 3 min · 608 words · Tipa

Nightly Blogroll -- Though Amaryllis dance edition

The “Amaryllis” edition stuff? Well, here it is, a warm Spring night, just started writing, and “ ” comes up on the playlist, and it just seemed to fit the mood so well… And re: the banner, well, Atlus’ newly revamped MMO import NeoSteam closed its Open Beta today to relaunch soon as a real live game. Rumor has it that characters from both the closed and open betas will carry through to the live game, so if you’ve a yen to play a fairly standard fantasy grinder with PvP and a light industrial flair, give it a shot. ...

June 8, 2009 · 4 min · 762 words · Tipa

Daily Blogroll 6/4 -- Get off my lawn edition

Just like pretty much everyone else, I bought Sims 3 and played it for awhile yesterday. I started off in a full family with two kids, a husband and me, and it didn’t go so well. I restarted living single and had plenty of time to myself, lots of chances to learn and have fun and relax, and never once felt hurried, and in all ways my life was better without a family. But at least I didn’t make my family the cast of Joss Whedon’s Firefly. Yet. ...

June 4, 2009 · 4 min · 813 words · Tipa

Daily Blogroll 5/29 -- Reasons to be Cheerful, Pt III

Welcome to another Friday! Got plans for the weekend? I’m planning to take a short break from EVE Online and get caught up on a beta, Mabinogi, Wizard 101 and will reinstall EQ2 to see if that fixes the problems I’m having with it freezing on launch. Spinks starts us off with a long and detailed look at the power of story in MMOs, specifically, the plight of the Forsaken as they meet their maker in World of Warcraft’s Howling Fjord. Those Forsaken aren’t dead, they’re just pining for the fjords! ...

May 29, 2009 · 4 min · 717 words · Tipa

Daily Blogroll 5/20 -- Hump Day edition!

So I just applied to a corp in EVE Online. I have so many questions they can help me answer! Like, what’s the command to hearth back to the inn? And, are there like space question marks so you know which stations have the quests? And, how do you switch between specs? And, can some high level space dude run me through a couple newbie space dungeons for phat lewts? Hey, did you know that Chuck Norris never uses warp? He just whistles and solar systems come to HIM! ...

May 20, 2009 · 3 min · 485 words · Tipa

Daily Blogroll 5/19 -- Black Lung edition

In EVE Online, at my new home at the Sisters of EVE base in the Arnon system, with Mining IV, Refining III, and two Miner II mining lasers and purely selling in-system, I make about 27.5K ISK per minute of mining. If I processed the ore at my current level and sold it in the best market within seven jumps, I would make about 26K ISK/minute of mining, not including travel time. The question is, how many sessions of mining would it take to pay for the skills and equipment necessary to make refining more profitable than just selling the ore straight with no additional skills going toward mining? EVEMon has me at about ten days to having the skills necessary to fly a ORE Retriever mining barge… EVE is the first game I have HAD to play with a spreadsheet open. ...

May 19, 2009 · 6 min · 1141 words · Tipa

Daily Blogroll 5/13 -- Going Rogue edition

When I’m running around the mean streets of the Rogue Isles in City of Heroes, you know what I hate the most? Nah, not the dons of the Family. Not even Longbow. It’s those damn tourists from Paragon City. And NOW I find that the heroes themselves are thinking about slumming their dark sides on my turf? Sente hopes the expansion adds more depth to the Mission Architect, allowing real choices instead of “if it moves, kill it. If it doesn’t move, harvest it.” gameplay so common in CoX missions. Syp sees this as a necessary move to separate the game from Champions Online and DC Universe Online. Spinks wonders why it took so long for such a basic premise as heroes and villains swapping sides to make it into the game. Hudson hopes the expansion will deal with City of Heroes’ boredom factor. ...

May 13, 2009 · 4 min · 788 words · Tipa

Daily Blogroll 5/8 -- Darkfail edition

Apologies to Randall Munroe Yes, I really do believe you can’t honestly review an MMO without investing yourself in it for a fairly substantial bit of time, so that any oddities with controls and stuff become second nature and you can understand the core of what the game developers were striving for. A 1999 EverQuest review could have written all about the low polygons and stiffness of the character models, the laughably sharp-cornered world and so on, and missed the forest for the trees. You have to play a MMO long enough to see and appreciate the forest before you stamp a score on a review. ...

May 8, 2009 · 4 min · 694 words · Tipa