EQ2: The Firemyst Village crafting mission

While I love MMOs, the idea of playing a game where wanton killing is the only path of advancement just seems morally wrong. If anyone acted like that in the real world, they’d be shut away. Yet in MMOs, it’s meant to be heroic to kill as much as you can, until killing itself becomes so humdrum and ordinary that nobody ever talks about it. Even killing a god is just a means to an end. At least EverQuest had the decency to be shocked when players finished killing the pantheon of Norrathian gods, when Druzzil Ro reset time itself so that it never happened. The gods remembered, though, and left Norrath rather than serve as the Raid Target of the Day for a new generation of adventurers. ...

November 26, 2008 · 5 min · 918 words · Tipa

EQ2: The crows come home to roost

This was all part of our “execution strategy”. Carefully arrange ourselves beneath him, with our weapons all pointed up, then when he gets tired and lands, WHAM! Death of a thousand needles, we rez and we loot. It was just crazy enough to work. Okay, we really didn’t think we were going to roll in their with twelve eleven random people and kill Xux’liao (yeah, I looked up his name…), but given we’d just spent a night getting access to the place, seemed worth a look. ...

October 13, 2007 · 1 min · 196 words · Tipa