
This Halloween, Erenshor Gets Spooky!
I can see this becoming a good “I got half an hour, I’ll just do this dungeon” game.

I can see this becoming a good “I got half an hour, I’ll just do this dungeon” game.

A dev decided one day to gather freely given assets and combine that with some ‘C’ code and make a really cool roguelike. Just the thing to waste a few minutes now and then.

Loosing an ultimate evil upon the world starts with clean clothing, good food, well-built homes and safe streets.

Pixelated Milk’s new game in development, SacriFire, dropped their open playtest this weekend. This is the first time that even the game’s Kickstarter backers have been able to play the game, and… this game isn’t what I expected. That’s not a bad thing, at all. It’s because in this golden age of JRPGs, I was playing the Final Fantasies, the Breaths of Fire, the turn-based choose-your-attack-from-a-menu kind of JRPGs. And I really, really liked them. ...

Anyone who has read this blog more than a day knows that I am always looking out for new strategy tactics games to play. I’ve been following the development of Those Who Rule on Twitter for awhile, and finally had a chance to play through its first chapter. “Those Who Rule” follows four (so far) recruits to their kingdom’s army as they form bonds and train with each other to take on the political forces facing them – those who think immediately of Fire Emblem: Three Houses or Dark Deity wouldn’t be far off, as the visual novel-like interludes tell the story that plays out after on the battlefield. ...

Each of these probably should get their own posts, but I am exceedingly lazy. Commander Rhade is finally dead for good this time. Starting off with Ogre Battle – about halfway through at about 25 hours in. The plot has a lot of twists and turns. Modern RPGs could learn a lot by looking at these old classics, and I really regret not playing this game back in the day. ...

Steam says I spent a little over 36 hours in Symphony of War: The Nephilim Saga. The game had a lot to recommend it, and I enjoyed my time with it. A touching moment between two bonded A tactical strategy lives or dies on its tactical combat. A great story or memorable characters are definitely important, but if the battles aren’t fun, there’s really no point to playing. Symphony of War executes the battles extremely well. It gives tools and character upgrades at a pace good enough to not overwhelm, but also to allow you to shape your squads for their roles. My main character’s squad, and that of the paladin Diana’s, both were meant to tank. They would use the Nephilim power that taunts nearby enemy units and buffs their defense to take out enemy groups. ...

I wrote that this game was competently developed, but the plot was entirely vanilla. Then I played through more of the game. There are some spoilers below the fold. I’m about thirty hours into the game and I believe I am heading toward the endgame. The game has managed to surprise me a couple of times so far. The broad outlines are normal enough – five avatars of ancient heroes and gods, one of whom is evil, come together to recreate an ancient conflict. A plot so normal, even the Power Rangers used it. ...

Ever want to play a vampire who hides from the sun in the castle they have built to protect their riches from other vampires? Then this is literally the game for you. If you’re more in the mood for a PvE survival game, though… have you heard the good news about Valheim? Team Spode has been playing V Rising for a couple of months and I have not written about it until now. I’m not even sure if I’ve mentioned it on social media. I’ve been trying to answer the question for myself of why I am not enthusiastic about this game? ...

It’s a tactical RPG where you control an army on the battlefield made of several squads. It’s a callout to one of the most unusual tactics battlers of all time – Ogre Battle. In Symphony of War, as with Ogre Battle, you form squads of units and take them across a map, seizing towns and castles until finally meeting with the boss of the level. Each encounter takes you to a separate screen where the fight progresses. ...