
Game Night: Scythe (and My Little Scythe)
Last week, we saved the forest with apple pies in My Little Scythe. Now we have to save the world – or at least 1920s Eastern Europe – in Scythe. Both “My Little Scythe” and “Scythe” have similar game play. In both, you choose from among a certain amount of actions, that are upgraded as the game progresses, in order to boost your faction and reach a set number of goals. Scythe takes that basic template and bolts on asymmetric gameplay, where each faction plays a little differently from the others, with different advantages. I played Crimea, which also grabs parts of both what would be Ukraine and Russia in today’s world, and utterly controls access to the Black Sea. Crimea’s special ability is built around farming combat cards and using them to make itself a more formidable opponent, as well as one that is deadly in a fight. ...

