W101: Entering the Palace of Fire

Dragon Mouth Cave The Pyramid of the Sun doesn’t look that large, but somehow it contains miles and miles of corridors, archaeological digs, and monsters who spend their entire existences slowly pacing back and forth, hoping for an unwary wizard to accidentally step off the sidewalks. Always kind of cool to have an MMO that emphasizes such traditionally-ignored skills like staying on the sidewalk and looking both ways before you cross the street. It’s almost sad to note that the Marleybone rooftops don’t work the same way. ...

September 25, 2008 · 3 min · 625 words · Tipa

W101: The Chamber of Fire, the Royal Hall and Sunken City

A friend was having trouble in the Sunken City and asked for some help. I was in a battle of my own and was low on potions, so I told him I’d be there in a few. Finished the battle, played a few rounds of my potion-filling minigames of choice, and the teleported to him. If you want to talk about innovative gameplay mechanics, you have to understand how being able to teleport to friends and instantly be part of the battle and also get the quest for the instance automatically changes the game. The parts you don’t need a group for, you can do yourself. When you need help, you look at your friends list, see whose free, and there’s no travel time – they’re right there. ...

September 21, 2008 · 3 min · 558 words · Tipa