Herdling

Care for and guide a growing herd of cattle-like Calicorn to a mysterious destination in this “Journey”-like wordless game of wonder and danger.

August 25, 2025 · 5 min · 868 words · Tipa

Blue Prince: Welcome to the Gift Shop

Hey, I completed another game! And what a journey…

May 5, 2025 · 3 min · 572 words · Tipa

Steam Next Fest: Day 1, the Weird Stuff

It’s the day when indies strut their stuff! Quick looks at Infinity Cats Project, Desktop Survivors 98, Inconceivable Rat Endeavor and Make Your Choice.

February 25, 2025 · 3 min · 481 words · Tipa

The Best Puzzle Games of 2024

These were the games that made me think this year.

December 27, 2024 · 3 min · 614 words · Tipa

Last Call BBS: Puzzle Games for the Retro-Inclined

The last game from the makers of TIS-100, SpaceChem, Exapunks and many other puzzle games feels like a Greatest Hits collection.

October 26, 2024 · 6 min · 1158 words · Tipa

Superliminal: The return of GLaDOS

The snarky computer guiding you through Superliminal might not actually be Portal’s GLaDOS. but they at least went to the same school.

November 25, 2023 · 2 min · 340 words · Tipa

Star Trek Prodigy: Supernova

Out of all the new-era Star Trek shows, Star Trek Prodigy is the one that strays furthest from the basic template. It’s the first targeted specifically toward children, and the first that, at least at first, doesn’t involve Starfleet. It’s Star Trek for a generation that has been raised on the Disney Star Wars animated shows. And so it is likely the first Star Trek or Star Wars show to really ask – and answer – the question, who would win? Star Trek or Star Wars? ...

October 29, 2022 · 6 min · 1196 words · Tipa

The 14 Pages of Sarah Woods

The Number 14: A Touching Game with Excellent Writing and Interesting Characters

August 14, 2022 · 4 min · 738 words · Tipa

EXAPUNKS Finished! Here's my solutions...

Okay, I have been working on EXAPUNKS the last few weekends, and dreaming about it most nights. But I’m done with the main plot; got the achievement for proof, and I’m going to exorcise the game by writing down how I solved each puzzle. First, some of my solutions are optimal, some are terrible, most fall somewhere in between. The first rule of programming is to get something working. Once you have an implementation, then you can go back and refactor; many times, your first pass is good enough. My boss used to tell me not to let the perfect be the enemy of the good; a good solution that produces the desired results is better than a perfect solution that is never finished. You’ll see what I mean by that when I get to some of my solutions. ...

January 10, 2021 · 21 min · 4455 words · Tipa