
Superliminal: The return of GLaDOS
The snarky computer guiding you through Superliminal might not actually be Portal’s GLaDOS. but they at least went to the same school.

The snarky computer guiding you through Superliminal might not actually be Portal’s GLaDOS. but they at least went to the same school.

My little desk friends. The rules of the “favorite game series” posts, as I understand them, is that there must have been more than one game, the games must have the series name in the title, I must have played them, and if another in that series were to be made, I would definitely play that. Replaying the first few hours of FGS #5, Dungeon Siege, confirmed that I’m still a big fan of party based isometric RPGs, even when they are insanely difficult. Replaying Portal reminded me just how much I value great writing in video games. ...

Woke up early this morning due to the time change, so I thought I’d correct my Weighted Companion Cube model… here it is, rendered with radiosity (realistic lighting) in Povray. Experimenting with lighting, texture maps and bump maps (the wood floor is from a picture I snapped with my digital camera. I used GIMP to normalize it.)