Pokémon Legends: Arceus

Step into an ancient and treacherous world where Pokémon reign as wild and untamed forces, embark on a perilous quest, and discover why Pokémon Legends: Arceus delivers the most daring and immersive Pokémon experience yet!

July 23, 2023 · 5 min · 1013 words · Tipa

PokeReport: Regidrago & Friends

So, it’s been a busy month in Pokémon since the last post. I finished Pokémon Shield – loved it, have started on Pokemon Violet, and things have progressed somewhat in Pokémon Go. I haven’t met Giovanni again, yet. So, I don’t know what he has for me when he does crawl out of whatever hole he’s dug. I’ve been raiding – a lot – in Pokémon Go, lately. My level has been slowly creeping up. The end goal, level 50, seems out of reach – even if I had the xp for it, there are leveling quests that must be completed. The level 50 quest includes making 999 “excellent” Pokeball throws. Yeaaaaaaaah not happening. I imagine I will stop playing the game entirely before I have to worry about that, though. ...

March 11, 2023 · 4 min · 812 words · Tipa

PokeReport: Giovanni defeated, and some raids...

Okay, what is actually UP with that Latias raid?

February 23, 2023 · 5 min · 879 words · Tipa

Pokémon: The New(ish) Addiction

With both Pokémon Go and Pokémon Sword & Shield going on, it’s pretty much peak Pokémon at the moment.

February 21, 2023 · 7 min · 1456 words · Tipa

Facebook game roundup: Warstorm and City of Wonder

If you’ve ever played the Pokemon, Yu-Gi-Oh or Magic: the Gathering card games, you’re already pretty familiar with the game behind Zynga’s Warstorm: collectible card battle games where you build a deck and then draw monsters from it with which to attack your opponent’s health. First to lose all their health (called ‘morale’ in this game) or run out of cards, wins. You obtain cards in the now-familiar metaphor of the booster pack, bought for in-game silver or real world cash. Each card – all of which are beautifully illustrated – represents a unit. Units have a draw time – the number of turns a card must wait after it is drawn before it can be played. This can be as much as ten turns for the most powerful cards, or as little as one for cheap, expendable infantry. Cards also have an attack power, health, and an optional special ability. ...

September 14, 2010 · 5 min · 885 words · Tipa