EQ: Vegarlson, the Earthen Badlands (the Plane of Earth)

Of the four elemental planes, the plane of earth is the most unusual and certainly the scariest. Strange, silent, deadly creatures lurk everywhere; some burrow underground, and pop up to attack you as you pass. The Rathe Council has abandoned the plane to meet and discuss things in their own sub-plane, leaving their larger plane alone to grow strange. All good news for us, though. The Plane of Earth was a reward, back in the old days. A gift to the serious raiding guilds. If you attended all the raids, a hundred times, in the right order, and the markings on your arm all glowed the same hue, and you had no lost memories, and your guild’s scouts had seen Rallos Zek the Warlord pop before any other guild, and your pullers had managed to get the two trigger mobs claimed and mezzed while the guild gathered, and after that, managed to do a raid that was not only timed but required almost inhuman teamwork and rarely-used abilities and outright sneakiness, well, then the planes of Earth, Air and Water would open for you, and the best experience in the game would be yours. ...

November 23, 2008 · 5 min · 984 words · Tipa