
Diablo 3: 230 Hours In
Restoring Heaven just means it's ready to be destroyed again We started playing Diablo 3 at the beginning of July, Spode, Stingite, Calrain and I. We finally finished killing Diablo in Inferno mode last Sunday. In between we all played a bunch of classes, played a lot of solo stuff, did hardcore, did the auction house, did Whimsyshire, and killed Diablo so, so many times. Blizzard kept changing the game as well, adding things like Nephalem Valor, Paragon Levels and Monster Level to keep the game challenging. I never did finish the Hellfire Ring from the Infernal Device in Act II; every time I’d run through the Device, I’d gain another level, and I was really trying to not get that far ahead of everyone else (though once we all hit 60, Spode and Sting moved way ahead on Paragon levels). The forthcoming patch 1.0.7 introduces PvP, buffs my class (wizard, and may I say, finally?) and fixes reflect damage so that it isn’t a sure-fire way to kill a wizard character. ...








