Restarting in Valheim

Those “in the know” remember how much I’m struggling in Bloodborne and Elden Ring, even as I finish up the last of the main campaigns in Wildermyth. Those, though, are all primarily solo games. When I want to hang with friends, though, there’s only two choices: DCUO, and Valheim. And Team Spode mate Calrain made a whole new world and invited me in to go through the game a second time as we wait for Mistlands to re-appear. ...

May 2, 2022 · 6 min · 1259 words · Tipa

TIS-100 Sequence Indexer

Sequence Indexer program It’s been long enough that I should go over what TIS-100 IS. TIS-100 is a programming puzzle game by the makers of SpaceChem (a previous obsession). Where SpaceChem kind of hid the programming knowledge necessary to solve the puzzles beneath a fun graphical abstraction, TIS-100 just strips away the candy coating. TIS-100 simulates a fictional multicore reduced instruction set computer (RISC). There is no RAM. Sometimes there is a stack or two. Each processor has just one directly-accessible register. ...

December 26, 2015 · 3 min · 462 words · Tipa

The Guild of Dungeoneering

Just sit right down and you'll hear a tale... I’m usually a little wary of games that advertise the soundtrack as something you can buy separately. It’s just usually not going to be that memorable… but the songs that sing the tale of your triumphs or, more likely, your defeats, are so hilarious that it might just be worth it to be able to play one of them in a real life D&D adventure…. ...

December 24, 2015 · 5 min · 901 words · Tipa

Armikrog!

There's a lot of secrets packed into this room I kickstarted Armikrog a few years back. It’s a point and click adventure in the style of Maniac Mansion, Day of the Tentacle and so forth; you solve puzzles by picking stuff up, finding someplace to put it, pressing buttons and so on. You’re not supposed to finish one of these games in a sitting; you’re supposed to be stumped by things, then hours or days later, have an “a HA!” moment as another puzzle falls to your subconscious. I’m hoping my subconscious comes up with something soon. There’s a particular choose three of fifteen picture puzzle which is causing me grief. The game has told me what one of the pieces is and, I think, where it goes. ...

October 2, 2015 · 2 min · 287 words · Tipa

Double Dragon Down

A gripping tale.... It was a grim setting I logged into a couple nights ago. My Godville heroine, Talesia, was dead… and lying next to her was her loyal mount, the double dragon Pinky. Double dragons get smaller the older they get, and Pinky has become quite small. So this wasn’t entirely unexpected. Still, dying now is not Pinky’s destiny. Pinky’s destiny is to find a permanent home in the ark that Talesia is building, slowly, out of gopher wood. A priest would need to be found, but priests are expensive, and there’s a chance my somewhat moronic heroine would forget that her double dragon needed a resurrection. ...

September 10, 2015 · 3 min · 476 words · Tipa

The trip from Hell.

Am I lost? I can't even tell anymore. Totally the trip from Hell. It was supposed to be a 900km or so trip from Salzburg to Luxembourg. Things were going pretty well to begin. Swiftly passed into Germany, flew past München and Strasbourg, and had crossed over into Switzerland on the way to Zurich when my cat decided the computer mouse was now fair game. I was driving using an XBox controller, so the mouse was, I guess, just sitting there. ...

June 23, 2015 · 2 min · 294 words · Tipa

Finished Pillars of Eternity!

Confronting Thaos... Well, until the expansion, anyway. One side benefit of an internet outage (I was without internet for most of the weekend) is that all those single player games I never get around to finishing are suddenly totally available! I was pretty close to the ending of Pillars of Eternity last time I played, working on the god appeasement quests before heading to the final confrontation in the Sun in Shadow. During those, you start thinking about how you see the world continuing after the big evil is defeated, and just how that defeat will be accomplished. But then again, as the ending draws nearer, it’s clear that pretty much everything you know about the world (and knew back in your past life as well), was wrong. ...

June 22, 2015 · 2 min · 412 words · Tipa

Love mah TRUCK!!!

Check out the airbrush! Love mah TRUCK!!! Thanks for the rad paint, +Michael Birke ! I’ve hired two drivers. My first one started out with a 0.8 rating. As soon as I had money, and paid off a high interest 100K loan with a cheaper 400K load and expanded my garage and bought new trucks with the balance, I hired a second driver with a 2.5 rating. (I had to go out of country; I think I got him in France or Italy). I thought he was going to be awesome, but my first guy improved to 2.5 and is really bringing in the Euros, while guy #2 seems to be slacking. ...

June 21, 2015 · 1 min · 149 words · Tipa

Euro Truck Simulator 2

On the road to Frankfurt. Not really been a fan of all the recent simulator offerings – Train Simulator, Farming Simulator… Goat Simulator… but something about Euro Truck Simulator 2 caught my eye when it popped up in Steam’s summer sale. I guess I just wanted to see Europe’s highways from two meters above the road, or something. Certainly, you don’t get to experience very much of the cities, which is probably just as well, because traffic. ...

June 19, 2015 · 3 min · 547 words · Tipa

Hoard of the Dragon Queen: The Story Thus Far...

Inn of the Trolls We’re adding two new members to our weekly D&D campaign, so our DM wrote this “what has happened until now” to catch them up. Since I’ve been pretty inconsistent with chronicling our adventures, I got permission to repost it here :) The party came together as hired guards for a merchant caravan that was heading through a town called Greenest. Upon reaching Greenest, the party found that the town was in the process of being sacked. The merchant wanted nothing to do with this, turned around, and left the players to either follow or to assist the town. Being good adventurers (and otherwise ending the game before it began), the party opted to sneak around the periphery to recon the area. ...

June 16, 2015 · 5 min · 970 words · Tipa