1 Hour Review of: Your Life

After an hour, I still couldn’t pick you out from the other babies. Wrinkled, wet, head shaped weird, crying… I’d seen it before. I’m thinking this whole baby nonsense has run its course. There’s plenty of adults around that can drive cars, climb trees, and feed themselves. I can’t really see what a baby that can do none of these things brings to the table. Other parents are telling me to give you some time, you’ll grow into something unique and special. But frankly, I’m not buying it. It’s been an hour and I’m bored with you already. ...

January 4, 2011 · 1 min · 109 words · Tipa

A Parent's Guide to MMO Gaming

Someone needs to tell the truth about MMOs. I guess it falls to me to explain to parents about the games their children are playing online with people whose idea of a good conversation opener is “I AM SO HIGH.” **World of Warcraft: Cataclysm by Activision Blizzard.[ ](https://chasingdings.com/wp-content/uploads/2010/09/worgen_1280x1024.jpg)** In the original World of Warcraft, children could take the role of a virtuous human fighting on the side of the Church against the evil Horde. The Burning Crusade expansion revealed that the enemy Horde came from Hell itself, and the humans took the fight against the villainous Orcs and other demons to the lower realms. ...

September 3, 2010 · 5 min · 876 words · Tipa

Five Better Concepts for EverQuest Next?

It’s not wrong to be nostalgic. A lot of us old EverQuesters (as opposed to EverQuesties; we hate them!) have warm feelings toward what was, for many of us, our first MMO. Sure, the graphics were crude and the leveling was brutal, but there was the same sort of camaraderie based on shared suffering that you get in wars and natural disasters. It’s not just the players that get nostalgic; SOE has gotten a little nostalgic as well for the time when EverQuest was the industry leader and set the bar that all other MMOs had to cross. “If only…” they might say, “if only we could return to 1999 and do it all over again!” ...

August 18, 2010 · 4 min · 831 words · Tipa

Straight Talk Warhammer: The Warrior Priest

Do you remember what life was like before Warhammer Online: The Age of Reckoning? I sure can’t. Well, sometimes it comes in little bits and pieces… a world where to do a raid or join a group, you had to talk to people, and sometimes, make friends. Brrr. We’re all pretty glad THOSE days are over! The exciting new Public Quests and Open Groups and Scenarios keep things nice and anonymous – just like watching porn in a movie theater! And that is the mastery AND mystery of Mythic’s groundbreakingly innovative new MMO that will forever change what we think of, when we think of MMOs – Warhammer Online: Age of Reckoning. ...

September 23, 2008 · 3 min · 595 words · Tipa

Straight Talk Warhammer: The Bright Wizard

We’re baaaaaaaack…..! Warhammer Online: The Age of Reckoning, brought public quests to a public quest-less world, Tomes of Knowledge to the forgetful, open groups to the friendless, and in all ways has transformed the world. Warhammer Online has twenty unique classes or ‘careers’, and each one plays like no other class in any other MMO, proving once again that WAR’s innovative and unique game play will have every other MMO dev yelling to their computer, “Why didn’t WE have something like that!” ...

September 22, 2008 · 3 min · 545 words · Tipa

Straight Talk Warhammer: The Inevitable City

40 long years ago, an intrepid Swiss scientist first discovered that aliens had come to Earth many times in our past, always guiding mankind toward sapience, civilization, and the stars. They made us who we are today, and they brought us Warhammer Online: Age of Reckoning. Only the alien intelligences that have already brought us public quests, open groups, the Tome of Knowledge and Realm vs Realm could bring us the dark wonders of the Inevitable City. ...

September 18, 2008 · 3 min · 465 words · Tipa

Straight Talk Warhammer: Realm vs Realm

Hey, welcome back to the second in our exclusive series about the exciting innovative gameplay of Mythic’s Warhammer Online: Age of Reckoning. Public quests, open groups, the excitement of the Tome of Knowledge, all things never seen before the evil geniuses at Mythic brewed them up in charmed cauldrons on some fog-shrouded Scottish moor, with the witch-goddess Hecate shrieking over it. It’s a well-known fact that the color red in the game packaging is made from blood. ...

September 17, 2008 · 2 min · 382 words · Tipa

Straight Talk Warhammer: The White Lion profession.

Warhammer Online. Warhammer. WAR. WAAAAGH. All ways to describe the game sweeping our interwebs in ways Google can easily find. More? Public quests? This game has public quests. Tome of Knowledge? This is the ONLY GAME with a Tome of Knowledge. World of Warcraft: Wrath of the Lich King, coming this November, does not have public quests OR a Tome of Knowledge. Order. Destruction. War everywhere becomes WAR everywhere. Public quests and the Tome of Knowledge and Order and Destruction and Realm vs Realm – things every game, such as Blizzard’s World of Warcraft, and its upcoming Wrath of the Lich King expansion, will soon have in abundance. Soon, EA Mythic’s Warhammer Online: Age of Reckoning will no longer be able to call public quests, and the Tome of Knowledge, something exclusive only to WAR. ...

September 16, 2008 · 3 min · 610 words · Tipa

Stout Henry at the Market

Stout Henry walked with a quick step toward Cotsberry Market, leading a beautiful brown mare. He looked up at the morning sun, adjusted his broad brimmed hat, flipped back the corners of his tattered cloak with the hand-stitched emblem of a wolf howling at the moon adorning the back, and took a sip from the water skin slung at his hip. Before long, he caught up with an old woman pushing a cart full of apples. “Hail, apple merchant!” called Stout Henry cheerily, “Tis a beautiful day, is it not?”. The old woman looked back over her shoulder. “Hmmph. Be a darn sight better day if’n your horse could pull this cart to market.” ...

August 26, 2008 · 3 min · 590 words · Tipa

Stout Henry

This is a story about Stout Henry, an average citizen of an average land, doing the average things one might do, in a land far away. “Forsooth!” cried Stout Henry from his reading chair, as the morning sun’s bright beams seeped around the edges of the dark oilcloth that covered the window. “I have wasted my last candle on this tale!” Stout Henry hurled the badly penned tome, with its thin parchment color, to the ground. “And now I must be about my morning tasks, with no benefit of the double experience a feather bed might grant. Well, I be off!” ...

August 21, 2008 · 4 min · 677 words · Tipa