Does DCUO on the Switch make any sense?

When you REALLY want to play DCUO, but all you have is the Switch…

January 12, 2021 · 4 min · 807 words · Tipa

EverQuest II: Soloing to Fifty

My time in EverQuest’s latest timelocked progression server, Aradune, didn’t go anywhere this summer. I still felt nostalgic for the older days of MMOs, though, and eventually I started reminiscing about those good old EverQuest II days. EQ2 doesn’t get a lot of love. According to the latest news from Darkpaw’s new corporate overlords, the original EverQuest brings in more revenue and has more players. What was supposed to be a graphical revolution in MMOs, in 2020 pales in comparison to newer MMOs like Final Fantasy XIV. ...

December 7, 2020 · 7 min · 1279 words · Tipa

A Mystery Blogger asks: Which game would you kill? I laugh, and reply...

Magi over at Indicator was tagged by a “Mystery Blogger”, and like any good virus, he went on to infect at a “R” value of 10 other bloggers, including me. I know all this cool science virus fact stuff because we are in a pandemic. Yay for the learning. The award was created by a blogger named “Okoto Enigma”. Mentioning the tagger and the creator are two of the Mystery Blogger Award rules. There’s a bunch of other rules that I’m not going to follow because I want to get to the fun stuff. You can read all about them at Magi’s post or Okoto’s original post. ...

September 29, 2020 · 5 min · 899 words · Tipa

What makes an MMO an MMO?

Yesterday, “Kingdoms of Amalur: The Re-Reckoning”, an update of 2012’s “Kingdoms of Amalur: The Reckoning” was released. It’s a refresh of a game that seemed groundbreaking at the time, being a single-player experience that would familiarize its players with the world of the MMO at that time known as Project Copernicus. The story of Project Copernicus and its developers, 38 Studios, would fill books. Its failure left Kingdoms of Amalur in a weird spot: An MMO-ish single player RPG set in an MMO world that would never exist. While playing KoA, it’s easy to imagine other people crafting at the quest hubs, teaming up for the dungeons, and bringing the world to life. As a single player game, it plays like an MMO just after the servers come up. ...

September 9, 2020 · 5 min · 880 words · Tipa

FFXIV: A Match of Mahjong

I’m still so pumped from Wednesday’s game night. I just want to play more Mahjong. Luckily, FFXIV is always there to help with that need. I’m still a novice, an absolute beginner, so I sat down at the beginner board and the game gave me some AI opponents to play with. I have played on the intermediate board; I didn’t win any more, but it was nice to chat with people, and they would offer help when asked. But I think for now it’s enough to just play against the AI and try to build up some skill. ...

August 28, 2020 · 9 min · 1906 words · Tipa

DCUO: This is my Elite Weapon. There are many like it, but this is mine.

Last night was a good night to be superheroing in DC Universe Online. It was a Thursday, the day all the weekly quests reset. And this week is double Aether week. That’s a very good thing. There are two currencies specific to the current episode, Wonderverse. Splintered Coins are used to buy normal gear, but a secondary currency, Empyrean Aether, is used (along with Splintered Coins) to buy Elite gear. ...

August 28, 2020 · 2 min · 284 words · Tipa

Blaugust #27: Be the Content You Want to See

I don’t even know if that title makes any sense. Anyway. A bunch of the prompts from the past week have dealt, in some way, with content creation. A lot of people have disagreed with my interpretation of that task as a method of drawing people to a website for the purpose of monetizing them in some way and getting your message and your content seen by those who’d enjoy seeing it. ...

August 27, 2020 · 7 min · 1432 words · Tipa

Blaugust #22 and #23: Fear and Envy

I at first didn’t want to write anything about fear, the topic of the first Blaugust Promptapalooza prompt. I’d much rather talk about the second one, which was easy, and all prepared. But, I came into this Blaugust thing determined to write a post for each writing prompt. Just because something is hard doesn’t mean I get to skip each. The things that are hard, are the things on which I should focus. ...

August 23, 2020 · 6 min · 1110 words · Tipa

Does Crafting have any place in modern MMOs?

This is going to be a little Twitter-heavy, and I apologize for that. The @PantheonCrafter account, posted a survey today about crafting: Would you prefer the crafting mechanics for @PantheonMMO to be turn-based (like Vanguard or FFXIV), real-time (like EQ2), or Click-to-Craft (like WoW)? Feel free to reply and say more! #mmocrafting — Pantheon Crafters (@PantheonCrafter) August 18, 2020 I just had to question the whole idea of crafting. It’s become a checkbox item – does your MMO have… [x] crafting? [ ] fishing? [ ] dance emotes? ...

August 18, 2020 · 7 min · 1349 words · Tipa

Blaugust #7: Be The Best that Ever Was

I’m still catching up on the Blaugust “Promptapalooza” prompts that I missed during the clean up after Tropical Storm Isaias. Today’s prompt comes from Stingite over at The Friendly Necromancer, who asks: What skill do you want to improve the most? This is kind of an aspirational question, I guess. Truth is, if you want to build a skill, there’s no better time to start. Just recently on this blog, I was whining about how terrible I was at painting miniatures and dragging my feet on painting the Gloomhaven ones. Commenter Jeromai gave me some good starting tips, and I just went out and painted some minis. They didn’t turn out great, but every time, I learn a little more. ...

August 13, 2020 · 4 min · 806 words · Tipa