Star Trek Online Foundry: The Space Between

So Saturday, I had this wild idea that it would be fun to make an STO mission in the game’s User-Generated Content system, the Foundry. See, I wanted to get a preview of the new Vulcan science ship that’s hitting the store next month. Making a mission that included it would be one way to do that. Playing other people’s missions based around the same general idea would be an even better way :) ...

January 24, 2011 · 2 min · 410 words · Tipa

Star Trek Online: Foundry Challenge

Longasc and I were playing around on Tribble, Star Trek Online’s test server, and he wanted to show me the new Vulcan science ship which will be flyable by players sometime next month. Couldn’t find one, so he took me into a player-created mission that had one, but it was gone from there. So I figured, well, we could just make a mission that had that ship in it, and fly around it and whatever, do what we liked. In fact, we BOTH could, and play each other’s and… I started playing with the tools and though it would be really great if we could just get together, current STO players, and make an episode just for fun that we could share among each other. Maybe they’d have that new Vulcan ship, too. ...

January 22, 2011 · 1 min · 189 words · Tipa

Daily Blogroll 1/19 -- Game of Mass Destruction edition

I absolutely would love to know how many people people are REALLY playing World of Warcraft vs Lord of the Rings Online vs Warhammer Online vs Total Global Annihilation (Online) and so on. Heaven knows its not in the interest of gaming companies to tell us. To me, it means they have something to hide. Every company is all so excited to reveal their numbers when they are trending up. When they are silent, that can only be bad news. ...

January 19, 2011 · 8 min · 1592 words · Tipa

GodsWar Online -- the easiest MMO you'll ever play

I’m a sucker for Facebook games; it’s my not-so-secret dirty little secret. Especially RPGs. ESPECIALLY MMOs! That’s just gonna be made of win for me. There’s been a little pirate panda sitting on my ad bar for a couple of weeks now. First 3D Facebook MMO, hmm, okay. I went to the page and it said this about the game: GodsWar Online is the first fully IGG designed and produced 3D MMORPG. Journey back in time to the land of heroes and legends. Choose sides in the epic battles between Athens and Sparta, fight glorious campaigns alongside demigods and complete quests that will take you across the ancient world. Remember, history is written by the victors, will that be you? ...

January 16, 2011 · 6 min · 1121 words · Tipa

Daily Blogroll 1/14 -- Old Character's Home edition

Who owns your MMO character? The game companies say they do, but they didn’t put hundreds of hours into turning the character from an animated paper doll into a person with relationships, memories, friends, victories, stories and history. But it’s precisely because you HAVE taken the time and done all these things that the companies can keep running their game. But as long as game companies control access to your character, you’re paying them so that you can add value to their game. ...

January 14, 2011 · 6 min · 1248 words · Tipa

EverQuest: Fippy Darkpaw NEEDS YOU!

BBBBAAAARRRRRKKKK!!!! You humans will pay for ruining our homeland!!! GRRRRRRRR!!!!! Fippy Darkpaw of the Sabertooth Clan will slay you all! BARK! This is what YOU could be hearing in a few short months! Long before Hogger ever thought about terrorizing Elwynn Forest, Fippy Darkpaw was em-BARK-ing on his one gnoll crusade against the heavily armored, much higher level Qeynos guards in EverQuest. When I took this screenshot of him this morning, the zone was empty. It won’t be empty long. ...

January 12, 2011 · 2 min · 324 words · Tipa

Daily Blogroll 1/12 -- Snow Job edition

A whole weekend lost in a Rift, but I think what I’ll remember most about this last weekend was this jerk in General chat – named, ironically, Karana – who was going on and on about how the quests and everything else about the game was a copy of WoW. Well, heck, I didn’t know Thomas Edison was resurrected just to offer his genius insights. But some people just can’t see past their own experiences with WoW. Like, the people complaining that every one of the classes will have a 50/16/0 point spec, as if the class-defining abilities of each ‘soul’ only happen once 50 points are spent on it, similar to WoW’s talent trees. ACTUALLY, the class-defining skill is usually given for free, at zero points. Smart players will have a synergistic three soul mix. Anyway, already went on about that, and though I’m loving Rift and have applied to a guild, I’m really tired of reading about it. ...

January 12, 2011 · 6 min · 1082 words · Tipa

The MMO Challenge, Revisited.

I still have lots of good memories from DAoC’s beta! About three years ago, I was drifting around from MMO to MMO, looking, but never finding, a game that would give me that same feeling of adventure and connection that I’d felt with EverQuest. After thinking for awhile, I had an epiphany; I knew what had changed. It wasn’t the games; it wasn’t even me. I had then and still have plenty of enthusiasm left for gaming, as much or more than I had in 1999. ...

January 11, 2011 · 4 min · 815 words · Tipa

Fortune League, or, Wall Street Raiders

I was pretty darn excited when I read that SOE was starting up Fortune League, a Facebook game based on EverQuest 2, with rewards that would transfer back to your EQ2 characters. You could make just exactly the party you wanted, participate in raids and generally the best parts of your EQ2 experience would seamlessly translate to the social media. Blogfriend Eliot Lefebvre at Massively wrote that Fortune League was: ...

January 10, 2011 · 3 min · 452 words · Tipa

Rift Beta 4: In Search of... a Spec.

A Giant in the Stonefields This weekend’s fourth Rift beta event introduced seven new levels, two new zones, two new dungeons, and Warfronts. Warfronts being Rift’s version of instanced battlegrounds. And aside from the new Defiant-side dungeon, I saw all these things. I played a heck of a lot of Warfronts, each time tuning my various specs. With so much choice and so many combinations and so many styles of play, players should plan on making their specs flowing, freely changeable plans. ...

January 10, 2011 · 7 min · 1460 words · Tipa