Grand Skellie Poo-bah Last night we were down two people; Ulan had real life relatives over (who could have popped in and played healers because WHY THE HECK NOT?), and Lessah continues to be mysteriously disappeared (we hope everything is okay with her). Since NOTHING can stop Team Spode, we headed straight into the ruins of Gianthold to see what kind of damage a team of three could do.
The second dungeon of the night was Madstone Crater, a long, long labyrinth of death winding its way around and through an active volcano. Which technically makes the area a caldera, not a crater. But be that as it may. The basic goal here is to a) not step in deadly lava pits while b) freeing giant yeti-like “seers” from the mental control of c) giant skeletal enchanters. The seers, once freed, will insist on playing Dance Central in front of their XBox giant glowing crystal while the adventurers fight off a never-ending wave of troll and minotaur attackers.
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