W101: The long journey to Moo Shu

It took the better part of two days and the help of a handful of friends, but I finally finished the story line missions in Marleybone to unlock Moo Shu, Wizard 101’s fourth (and so far, final) world. What was the hurry? None, really. But – I love Wizard 101. It’s original, has deep, strategic gameplay, it’s different, fun and funny… So when EQ2’s expansion, The Shadow Odyssey, comes out, and Chronicles of Spellborn, I don’t want to just dump the game. ...

October 19, 2008 · 10 min · 2063 words · Tipa

W101: The Ironworks

Marleybone’s Regent’s Square at the end of last night’s adventure. New staff, the Staff of Rejuvenation; my school, of course, which is kind of a bummer because using it triggers all my Life traps and blades, but with careful planning, it works. Its advantage over Britt’s Flamelicked Staff? 75 Life damage vs 70 Fire damage means slightly more damage and somewhat more effective against Fire enemies. It also gives an extra pip at the beginning of every battle which means getting the good spells out becomes significantly faster. Since I begin most boss battles by trying to bring my four pip Sprite Guardian out to handle healing, being halfway there on the first round – and with luck with power pips, 3/4 of the way there – is extremely powerful. ...

October 16, 2008 · 6 min · 1158 words · Tipa