Daily Blogroll 6/30 - Christmas edition

Only 178 days till Christmas! With 2009 halfway gone now, I thought you’d want to know. I predicted this year would be one of the best ever for MMOs, with some high-profile releases and expansions, but with many titles delayed and some now not due until next year (like Star Trek Online and EQ2’s Sentinel’s Fate expansion), 2009 just might lose the “best year ever” crown to 2010. My being bad at predicting was harshly lit when I predicted last year that the expansion that would turn out to be Shadow Odyssey would be Odus, and this year, when I predicted Velious, it really WAS Odus… and what’s worse is that it really is about what you’d expect from a generic expansion. ...

June 30, 2009 · 5 min · 867 words · Tipa

Daily Blogroll 6/25 -- A Valiant Effort edition

Hey, didja hear the news? Mark Jacobs is leaving Mythic and Mythic is being merged into Bioware! Jacobs was the public face of Mythic for so long, I can’t think of one without the other, and I can’t think of an upside to his leaving for the game I once loved, Dark Age of Camelot. Keen thought EA was past absorbing studios for their properties and then squeezing out the help. Snazfg urges people not to pillory either EA or Jacobs until more is known. Heartless_ said he knew it all along (I guess he did!). Ardwulf wonders if this means Mythic will be getting some Bioware resources (don’t count on it). Tobold suspects the merge came because Warhammer did not meet the goals Jacobs promised. Stropps agrees. Abalieno at Cesspit would have preferred this ended differently, with more learning and caring. Werit detects an air of schadenfreud among some of the commentators. And Scott Jennings reminisces about Mark and happier days at Mythic. ...

June 25, 2009 · 4 min · 705 words · Tipa

Nightly Blogroll 6/10 -- Icy Red edition

Yeah, I know it’s not a HUGE stretch to announce that Velious will be EverQuest II’s next expansion when pictures of dragon-turtles pulling ice barges are easy to find, but yeah. Velious. Velious and Kunark are often grouped together, in the minds of old EverQuest players, as the “core” game, beyond which it got more achievement focused. The first thing you saw when you went to Velious, landing in Iceclad, was the black and spiky Tower of Frozen Shadow – an absolutely wonderful dungeon, built so that each group could find their appropriate level, thick in lore and unique loot. The promise of that first dungeon was kept throughout the expansion – even the raid zones (Sleeper’s Tomb, Dragon Necropolis, Planes of Growth and Mischief, the Temple of Veeshan and the three faction cities, Icewell Keep, Kael and Skyshrine) had plenty of spots for single groups to play, and plenty of wide open spaces for kiting soloers. ...

June 11, 2009 · 3 min · 619 words · Tipa

Daily Blogroll 5/28 -- No funny name episode

I’ve been staying away from talking about Darkfall and Free Realms lately because, what’s more to say about it? Well, Darkfall is about to launch in the US, and we can only hope that makes more waves than Spellborn’s rather uneventful splash when it did the same a couple months back. Keen thinks Darkfall’s NA launch will give the game a chance to launch in the shape it should have been from the start. It’s kind of odd, really. Is Europe becoming a kind of live beta for US players? Spellborn, Runes of Magic, now Darkfall – the Europeans pay to make the game better for us. ...

May 28, 2009 · 4 min · 753 words · Tipa

Daily Blogroll 5/22 -- On Holiday edition

Long weekend for us in the US, Memorial Day weekend. Though meant to honor Americans who have died in wars, I remember it mainly as the beginning of school’s summer session – those last few weeks of school where the teachers pretty much relaxed and let you do whatever you liked. As a trumpet player in the school band, I always had the hope that I would be selected to be the lone trumpet that stood apart in the cemetery that also ended the Memorial Day parade and play taps as we all stood silent in prayer. ...

May 22, 2009 · 3 min · 584 words · Tipa

Daily Blogroll 5/15 -- Endelig Fredag edition

I was thinking this morning about Norman Spinrad’s “Bug Jack Barron”, where a treatment can make you immortal, but a child has to die (this btw is a massive spoiler if you have not read the book). In MMOs, we are immortal, but at some point we’ve done everything or it just gets boring and we move on to the next game. If we had immortality in our real lives, how long would we live before we were just desperate to have it end so we could move on? ...

May 15, 2009 · 3 min · 570 words · Tipa

Daily Blogroll 5/13 -- Going Rogue edition

When I’m running around the mean streets of the Rogue Isles in City of Heroes, you know what I hate the most? Nah, not the dons of the Family. Not even Longbow. It’s those damn tourists from Paragon City. And NOW I find that the heroes themselves are thinking about slumming their dark sides on my turf? Sente hopes the expansion adds more depth to the Mission Architect, allowing real choices instead of “if it moves, kill it. If it doesn’t move, harvest it.” gameplay so common in CoX missions. Syp sees this as a necessary move to separate the game from Champions Online and DC Universe Online. Spinks wonders why it took so long for such a basic premise as heroes and villains swapping sides to make it into the game. Hudson hopes the expansion will deal with City of Heroes’ boredom factor. ...

May 13, 2009 · 4 min · 788 words · Tipa

Daily Blogroll 5/8 -- Darkfail edition

Apologies to Randall Munroe Yes, I really do believe you can’t honestly review an MMO without investing yourself in it for a fairly substantial bit of time, so that any oddities with controls and stuff become second nature and you can understand the core of what the game developers were striving for. A 1999 EverQuest review could have written all about the low polygons and stiffness of the character models, the laughably sharp-cornered world and so on, and missed the forest for the trees. You have to play a MMO long enough to see and appreciate the forest before you stamp a score on a review. ...

May 8, 2009 · 4 min · 694 words · Tipa

Daily Blogroll 5/6 -- Tempests and Teapots edition

My new computer is due to be delivered today! I’ll be at work, of course, but maybe I can finally find their delivery center and pick it up afterward. My hope and fervent dream is that this will be the computer powerful enough to run Lord of the Rings Online…. Anyway. A couple of weeks ago, Paragon Studios introduced the Make Your Own Farm Mission (aka Architect) system, where players could find a badge they wanted to gain, and find the perfect mission among the thousands created for this purpose to gain that badge, or that level, or whatever they liked. Experience with similar level creators in such obscure games as Diablo, Diablo II and LittleBig Planet wasn’t clue enough that many players would use their new powers to create and play custom missions to benefit their characters. ...

May 6, 2009 · 5 min · 938 words · Tipa

Daily Blogroll 5/4 -- Dragon Claw Style edition

Yes, this is the Daily Blogroll MY OWN BLOG didn’t want you to see! I’m kinda tired of Free Realms. Not the game; heck, considering my computer now refuses to run Lord of the Rings Online for long, I’ve been spending most of my gaming time in Free Realms. Beau is having fun playing. Pete at Dragonchasers took a 75 degree turn and went from being marginal about the game to a fan in just three short days. Syp of Bio Break is still dubious, but what does he care – his wife is Tinker Bell! ...

May 4, 2009 · 3 min · 502 words · Tipa