Kerbal Space Program: To the Mun and Back

Docked in Munar orbit It’s not that there’s not a lot to do in Kerbal Space Program; it’s that it takes so long to do. Just like real space flight. I’ve been doing work on my heavy lifter, the Munar Exploder. My goal here is to get into Kerbin orbit with a full stage of fuel left. I was hoping to ease the need for fuel by skipping the Kerbin orbit and just burning straight for Mun, but the necessary burn took too long and pushed me past the apoapsis, sending me on an inescapable trip back to the ground, strapped to a hundred ton bomb. ...

December 17, 2012 · 2 min · 424 words · Tipa

Kerbal Space Program: Marooned

Rescue! There’s this movie that used to come on TV occasionally when I was a kid called “Marooned” – stars Richard Crenna, Gene Hackman and other famous people. Three Apollo astronauts are trapped in orbit with air running out. A desperate rescue mission on a military rocket that is in no way ready for launch is proposed. It’s a really great movie. I didn’t set out to remake this movie in Kerbal Space Program…. ...

December 13, 2012 · 5 min · 967 words · Tipa

Kerbal Space Program: Lost in Space

Moon shot It’s a tense day for the Kerbal Space Program. Three intrepid explorers have been strapped into the Super Booster 3, charitably described in the Kerb press as a “flying bomb”. In actuality, there’s an excellent chance it will explode right on the launch pad, like the regular kind of bomb. That’s all in the past, though. The mess has been cleared away. Again. The space program has nearly run out of Kerbonauts, though – these are the last three. It is more important than ever, that they not die. ...

December 7, 2012 · 3 min · 510 words · Tipa