It's a Wipe: Done, finished, everyone kicked out of the guild...

I finished “It’s a Wipe!” tonight. I won’t spoil the last raid because it’s something people should figure out themselves. Nobody spoiled it for me :) Some of the fights took a couple tries – actually, I think the first one took like three tries, and the second one took twice. The last two were funny :) You can see my winning raid group in the picture. Most of these raiders hate, hate, hate me. But, I needed my best-geared guildies with me. ...

December 31, 2014 · 1 min · 153 words · Tipa

It's a Wipe: Dragon's Lair cleared by Crimson Eternity.

Dragon’s Lair cleared by Crimson Eternity. Draconic Berserker – Turns out your have to move everyone forward, then backward, then forward again, which confuses him, after which he dies easily. Whelps – I tried and tried to figure out how to keep these things from respawning – killing the color groups individually, left to right, back to front, but eventually they just thinned out and stopped respawning. Singe the Dragon – what your raid is wiping to in the intro to the game. Occasionally moves out of range of melee and summons two smaller drakes. I took them out and eventually Singe moved back into melee range. ...

December 30, 2014 · 1 min · 154 words · Tipa

It's a Wipe: Last boss in Fiery Center

Last boss in Fiery Center. Bombs cast nukes and explode after awhile, which can be deadly if you have low HP raiders. Lord of Flames attacks with melee, nukes, ground AEs that must not be stood in, and sometimes nukes that hit the back row. I put melee dps on the bombs whenever they popped and left ranged dps on the boss. When the bombs were down, melee dps helped on the boss. ...

December 24, 2014 · 1 min · 100 words · Tipa

It's a Wipe: Second to last fight in Fiery Center

Second to last fight in Fiery Center. Fiery Warriors hit the primary and offtank. The Fiery Wizards cast small AEs. The Fiery Medics cast heals. Kill order is Wizards -> Warriors -> Medics. Pretty easy fight once you have the right raid group. The loot from the raid is a huge upgrade for everyone, causing a lot of unrest from people claiming favoritism. My mage ruined the previous fight before, so he wasn’t in the raid. Sure enough, a mage wand dropped and had to be disenchanted. Well, he wouldn’t stop DPS when I said stop DPS. This is what happens. ...

December 24, 2014 · 1 min · 108 words · Tipa

It's a Wipe: Fiery Hounds.

Haven’t beaten this one yet. The five Fiery Hounds don’t do much damage and one tank (this is my other tank now) can easily hold them with the standard two clerics keeping him up, and the druid healing the raid. Burninator was the only one of my wizards who showed up at raid time, so he got a spot, but in his typical AFK-ness, refused to stop nuking the wrong targets. Similarly, Magetaur kept doing AE nukes even though I told her to hold off until they were nearly all dead, since you have to kill them all within a few rounds or they self-rez. ...

December 23, 2014 · 1 min · 130 words · Tipa

It's a Wipe! Orc raid, final boss.

It’s a Wipe! Orc raid, final boss. Here you can see all my wizards in the raid, and my rogue protege. I’ve recently hired a third rogue. The two guards are tank and spanked. The Draconic Advisor has some minor group nukes, but the druid is able to keep them up easily while the two clerics focus on the tank. Konan is tanking again – Sir Killzalot is fuming in the guild hall. ...

December 22, 2014 · 1 min · 128 words · Tipa

It's a Wipe! strategy update: Troll City

It’s a Wipe! strategy update: Troll City. For this fight, all three of these mobs can rez the other two, so it’s important to kill all three mobs at around the same time. I put ranged DPS on the High Tiger Priest, and melee DPS on the friar and then the bishop, and then rely upon the mage to take them all out with her group nukes. I have two of my three wizards here for this fight, but they don’t get along well with each other, and they are all having time outs in my current raid group. One of them has asked to raid again, so he’ll be coming back. I’ve found out from the forums that wizards are temperamental and will rage quit if you don’t coddle them enough. I think the smart move, going forward, would be to play a wizard (I play here a rogue) so that you’ll always have at least one who can’t quit. ...

December 22, 2014 · 1 min · 191 words · Tipa