Chronicles of Spellborn: Grouped!

The Chronicles of Spellborn is a game you can solo, start to end, never having to group. But while it’s possible, it’s not a really good idea. Some things you can only do in groups – like the Wanted posters. Those give quests to kill a named mob and give a HUGE amount of experience when you kill them. But if you go it alone at the level you get the quest, you won’t last long. ...

March 24, 2009 · 3 min · 464 words · Tipa

The many worlds of Chronicles of Spellborn

I’ve been very, very many places in Spellborn. I’ve reached level 11 and am closing in on level 12, working on Quarterstone quests while I gain more levels with which to attempt the Trials of the Vault again – the spiders with the poison AE, they were the ones that got me, but I have some new spells now. I thought it would probably be pretty boring having to EXPLAIN everything about the game, so I just made a comic. The quest in the comic is not a real quest, but goes to the same places as an actual House Rune quest (the actual quest deals with a lab experiment gone horribly, horribly wrong, and increasing tensions between House Rune and House Maul). I hope it gives a feeling for the world of Spellborn, both how it looks and the sort of things you do there. It is very much a story-based world, and the game is a heaven for roleplayers. ...

January 3, 2009 · 1 min · 165 words · Tipa

Spellborn soundscape

Saw this on WarCry; it’s a video of the shard of Hawksmouth in Spellborn with the ambient sound and music going. It’s… strangely relaxing. The streets they show are streets I’d like to walk down. The whole thing reminds me a lot of Baldur’s Gate II, but with modern, 3D graphics…

November 1, 2008 · 1 min · 51 words · Tipa