Grim Dawn: The Warden is Dead

Finished the first chapter of Grim Dawn – the Warden is dead. The fights move so fast that I don’t really know what’s going on, it’s just spam the heal button and do attacks. So tired right now. But it’s time, tomorrow, to pick another unplayed game off the Steam list and give it a shot. #GrimDawn This was posted on Google+ ...

December 25, 2014 · 1 min · 62 words · Tipa

Grim Dawn: I am a Witch Hunter!

At level 10, I chose Occultist as my second class, and thus became a Nightblade/Occultist AKA Witch Hunter, which sounded pretty nice. I put enough points into that to get a raven familiar, then went back to leveling up the Nightblade stuff. I have two “blue” items, but I need to level my physique stat up quite a bit before I can wear them. “Blue” items have extra effects. I think they’re analogous to “orange” items in Diablo 3. The game is definitely in the Action RPG mode, like Diablo, and not really a Party RPG, like Baldur’s Gate, as I thought it might be. I don’t really pay attention to games in development. Still, Action RPGs are fun and I play lots of them and I like this one. I’m not sure if it’s going to turn out to be player expandable, as Torchlight and Torchlight 2 are. ...

December 22, 2014 · 1 min · 190 words · Tipa

Just started playing Grim Dawn

Just started playing Grim Dawn, an old school-style RPG I kickstarted sometime in the distant past. I’ve been looking forward to this game for quite a long time, and so far – having played about half an hour of it so far – it’s a return to form. My dual-wielding nightblade kicks butt. Nightblades get an aura that debuffs and confuses nearby mobs (at the cost of a constant mana drain). There’s way more additional abilities on which to spend points, and knowing how and when to spend these points is part of the larger game. I don’t know if it’s possible to respec if you want to go in a different direction at some point. ...

December 22, 2014 · 1 min · 123 words · Tipa