<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Gb Studio on Chasing Dings!</title>
    <link>https://tipa16384.github.io/wkblog/tags/gb-studio/</link>
    <description>Recent content in Gb Studio on Chasing Dings!</description>
    <generator>Hugo</generator>
    <language>en-us</language>
    <lastBuildDate>Fri, 13 Feb 2026 08:21:17 -0500</lastBuildDate>
    <atom:link href="https://tipa16384.github.io/wkblog/tags/gb-studio/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Othello Trigger for the Gameboy Color</title>
      <link>https://tipa16384.github.io/wkblog/2026/02/othello-trigger-for-the-gameboy-color/</link>
      <pubDate>Fri, 13 Feb 2026 08:21:17 -0500</pubDate>
      <guid>https://tipa16384.github.io/wkblog/2026/02/othello-trigger-for-the-gameboy-color/</guid>
      <description>&lt;p&gt;&amp;ldquo;Othello Trigger&amp;rdquo; smashes a Chrono Trigger de-make into Othello using GB Studio. Can drag-and-drop game engines really make worthwhile games?&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
