Adventures in Bad Game Development

I’ve never been able to make a good game, but I think I could make some bad ones if I just put a little effort into them.

August 5, 2023 · 3 min · 611 words · Tipa

Advent of Code Day 17 -- Pyroclastic Flow

They say “Pyroclastic Flow”, but it’s really Tetris. Rock Tetris. With 100,000,000 pieces. Massive.

December 17, 2022 · 4 min · 845 words · Tipa

Advent of Code Day 10 -- Cathode-Ray Tube

Turns out the elves just really loved the Atari 2600 so much, they built their little handheld computers around them. And now it’s up to us to fix one.

December 10, 2022 · 4 min · 758 words · Tipa

Advent of Code Day 5 -- Supply Stacks

The promised difficulty boost for Day 5 failed to materialize, instead being largely a puzzle about reading formatted input.

December 5, 2022 · 5 min · 1020 words · Tipa

Advent of Code 2022: Day 1 -- Calorie Counting

I am committing myself this year to solving every puzzle in the Advent of Code, an annual coding competition taking place over the Advent season each year. Each day brings a new puzzle, in two parts. They start out pretty easy, and top programmers (not me) solve them in seconds. By the end of the challenge, top programmers can take even half an hour to solve a puzzle. Me, I’ll take hours. ...

December 1, 2022 · 4 min · 737 words · Tipa