A first look at Aion: The Tower of Eternity

Aion is not an innovative MMO. Anybody will tell you that. You have your quest hubs with quest givers who task you with killing everything in the vicinity. Classes start off with four archetypes (scout, mage, priest, and warrior) and split at level 10 into eight subclasses (ranger, assassin, chanter[shaman], cleric, gladiator[berserker], templar[paladin], spiritmaster[mage pet class], and sorceror[wizard]). And these work exactly as you might expect, in essence. Sure, there’s a whole combo tree where you can buy and equip skills to make devastating combos, but since they kindly have made a one button combo system – you hit the start combo ability, and then hit it again for the next ability in the combo, and so on – you usually aren’t pressing more than a couple of buttons. You never actually stop pressing buttons. ...

June 16, 2009 · 4 min · 685 words · Tipa