I have great and fond memories of Karnor’s Castle from EQ1. The experience was decent for its level. Loot was plentiful. And the place was absolutely, friggin’ HUGE. There was really no better place to be for levels 49-54, and if you weren’t hunting there at those levels, you were waiting for a spot in a group there.
For those who didn’t play EQ1 back when Kunark was king, let me explain what play was like in KC. The zone was split into “camps” – a dozen or so – and each camp had enough mobs so that by the time you finished killing every mob in your camp, they’d begin to respawn. Killing the initial set of mobs in a camp was called “breaking” a camp. A group would move into a camp, break it, then from then on, continual pulling and experience. Loot was and is fairly common in EQ, and so EQ1 groups had various well-known methods of distributing loot. You’d go into KC for a group, and depending on your camp, would walk out with a lot more experience (unless you were in the hell of level 54), plenty of gems and other cash loot and perhaps a rare item. SOE kept adjusting the loot upward to make the zone an attractive place to be even many expansions down the line.
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