Straight Talk Warhammer: The Dwarf Engineer

Ever since Blizzard created the MMORPG genre with World of Warcraft, generations of people wondered if the genre they invented would end with that game – it was just so good, such a shining gem of perfection, that to add or subtract any one thing to that game would just mar its sublime beauty. And then Mythic dreamed of a new game, one as polished as WoW, but with things WoW had never imagined, like two sides forever at war – at WAR! – and battlegrounds where the two mortal enemies could meet in order to take on well-defined challenges for points. The name of this paragon of innovation? ...

September 24, 2008 · 3 min · 501 words · Tipa