HeroQuest: Return to Barak-Tor

It’s the final quest of the starter campaign. How was it? Is this game even worth playing in 2024?

June 12, 2024 · 2 min · 386 words · Tipa

HeroQuest: The Fire Mage

The monk and the rogue take the place of the barbarian and the wizard as the party faces their greatest challenge yet…

January 23, 2024 · 4 min · 731 words · Tipa

HeroQuest: The Stone Hunter

Taking the dwarf from solving crossword puzzles to kicking skellie butt.

January 9, 2024 · 4 min · 672 words · Tipa

Straight Talk Warhammer: The Ironbreaker

There’s just so much to say about Warhammer Online: Age of Reckoning that people don’t even talk about. I’m don’t mean innovations like Public Quests or the Tome of Knowledge or Open Groups or stuff like that, but stuff that really makes you sit down and go, “damn, why hasn’t any other game ever done this?” It’s that “I coulda had a V-8” forehead slap moment. I’d have liked to have been in that meeting where some nebbiish dev looked up from his books and said, in a quavering voice that would change the direction of the game forever, “why don’t we have DWARFS in our game?”. ...

October 2, 2008 · 3 min · 510 words · Tipa

Straight Talk Warhammer: The Dwarf Engineer

Ever since Blizzard created the MMORPG genre with World of Warcraft, generations of people wondered if the genre they invented would end with that game – it was just so good, such a shining gem of perfection, that to add or subtract any one thing to that game would just mar its sublime beauty. And then Mythic dreamed of a new game, one as polished as WoW, but with things WoW had never imagined, like two sides forever at war – at WAR! – and battlegrounds where the two mortal enemies could meet in order to take on well-defined challenges for points. The name of this paragon of innovation? ...

September 24, 2008 · 3 min · 501 words · Tipa