Dungeons & Dragons Online: The Seal of Shan-To-Kor

While the rest of the group wasn’t looking, I nailed their boots to the floor. It’s the only way I can get people to stop moving long enough for a picture! We’re here just outside the room in which is hidden the Seal of Shan-To-Kor. We were sent to retrieve the Seal and upset the local hobgoblin tribe enough that they would stop attacking folks. A word about traps. ...

October 18, 2010 · 3 min · 622 words · Tipa

Floating in the abyss with Dungeon Crawl

I’ve been traveling a lot lately, and have had a lot less time to sit in front of a computer and game for any length of time. Luckily, I have my Asus Eee – the latest electronic device to beg its way into my heart – and Dungeon Crawl. Way way WAY back in 1980 or so, there was a game on UNH’s DEC-10 server called “rogue”. It was resplendent in glorious 80x24 text graphics, but was buggy and crashed a lot. Still, there was something lurking in those randomly created dungeons that I wanted to play more. After I moved out to California, I discovered Hack, a re-imagining of Rogue, and Net-Hack, an open source, collaborative version of Hack; and I played that for years and made some minor contributions of my own (mostly new traps, IIRC). ...

June 27, 2008 · 9 min · 1717 words · Tipa