Wizard 101: Dragonspyre Unleashed

KingsIsle brought the servers down. When they came back up again, Bartleby had discovered he now knew the way to the world of Dragonspyre, the evil Malistaire’s last refuge. He doesn’t call himself Malistaire, though. He is now the Necromaster, and Dragonspyre is the plaything he rules from deep within the Necropolis. Or so I imagine. I haven’t managed to get to the Necropolis yet. Walls and… things. Dragonspyre came along with the new Arena system and a new mini-game. I’ll save those for another post. Tonight, I want to talk about… fashion! ...

January 20, 2009 · 6 min · 1095 words · Tipa

Wizard 101: Kensington... and DRAGONSPYRE!

I’m mad at my Sprite. Most of the time, she’s a good pal. We go out in the world, fight evil, have a laugh, do magic tricks… Sure, sometimes she asks about boys, but I just laugh it off. She’s not ready, you know? She just isn’t ready for that thing. But little Sprites grow into Pixies so fast these days, and I blame myself. I should have known, should have had “the Talk”, before she met… Thomas. ...

January 10, 2009 · 7 min · 1301 words · Tipa

Headmaster Ambrose hints at Wizard 101 expansion

After months of speculation over the school of magic Ambrose, Headmaster of Wizard 101’s Ravenwood Academy, prefers, Ambrose has revealed that he is a master of all schools of magic. But his current studies go beyond the Inner magics (Life, Death and Myth) and the Outer magics (Fire, Ice and Storm) to the Astral magics (Sun, Moon and Stars). I think we can be pretty certain that renegade necromancer Malistaire would be pretty interested in exploiting the power of the darkness between the stars. ...

November 6, 2008 · 2 min · 252 words · Tipa

Wizard 101: Stick a fork in it, it's done

It’s done, it’s over, and aside from finishing a couple of quests in Village of Sorrows and heading back into Shiritaki Temple for the blue oyster I missed, and of course, farming nameds for loot, I’m finished with Wizard 101. I hold the Spiral key to the world of Dragonspyre, and when it opens, I’ll be there. Well? I had to do SOMETHING while watching history being made! ...

November 5, 2008 · 4 min · 842 words · Tipa

Wizard 101: October 30 update and the Cave of Sorrows

Still working on Shoshuni Village quests. I cleared out all the quests in the Cave of Sorrows, a place of treacherous paths and ramps and stuff that you have to cross dozens of times, and am now purifying the shrines in the other zone off Shoshuni, Kimise(?) Village. That is home to three shrines that will, when cleansed, weaken the Plague Oni enough so that I can defeat it. ...

November 1, 2008 · 4 min · 684 words · Tipa

Wizard 101: Crimson Fields and Sunken City (again)

Meet the War Oni, boss of Crimson Fields. I’ve been told Crimson Fields is the longest instance in Moo Shu, and so far it seems to be. Not like Sunken City or Kensington, though, it can be soloed… and for about two hours late one night, that’s what I did. I had no idea what I was getting in to! It’s not called Crimson Fields because it’s a field of lovely red flowers. The crimson is blood, and the fields are a battle field. The Warlord, once one of the Emperor’s closest advisors, betrayed Moo Shu and left a trail of death and destruction through Hametsu Village, Tatakai Outpost and the once peaceful dojo now come to be known by its bloody moniker. ...

October 29, 2008 · 4 min · 691 words · Tipa