Dragon Age: the Veilguard finished

82 hours from start to end, all quests completed, all companions at max bond, all factions but one maxed out, 47/52 achievements. Was it worth it?

November 21, 2024 · 9 min · 1791 words · Tipa

Dragon Age: Saboteur

Can I win Dragon Age: Veilguard with a bow that has just one arrow and takes ten seconds to reload?

November 14, 2024 · 3 min · 521 words · Tipa

Dragon Age: The Veilguard is not the game you think it is

But maybe the Dragon Age series has always been like this…

November 9, 2024 · 6 min · 1179 words · Tipa

Dragon Age 2: Money shot

Just get 3D glasses already All I hear is people complaining about Dragon Age 2. It’s linear. It isn’t as good as Dragon Age: Origins. Blah blah blah. But you know what’s different – and better – about Dragon Age 2 vs Dragon Age: Origins or Dragon Age: Awakenings? In DA2, you have to decide where you stand on certain fictional issues. In DA:O, the Templar/Chantry/Mage trinity was set up in its most ideal way as the three pillars of a supernatural triangle, each checking the power of the others. ...

April 2, 2011 · 2 min · 329 words · Tipa

Dragon Age 2: A Kinder, Gentler Dragon Age

Finally, we get to kill the dragon. It’s more than a little frustrating that the very first dragon we see in Dragon Age 2, we’re not allowed to kill. Turns out to be Flemeth (note: not a spoiler, happens in the intro and we see it in all the pre-release footage) whom we left alive in Dragon Age Origins. She’s gotten a better ‘do and filled out a bit. Life in the Wilds has been good to her. ...

March 12, 2011 · 5 min · 1011 words · Tipa

Dragon Age goes social (codes included)

Dragon Age Legends character creator Ahead of Dragon Age Origin’s release in the fall of 2009, Electronic Arts’ web games division, EA2D, came out with a teaser game, Dragon Age Journeys. DA:J gave a taste of the Dragon Age milieu, introducing several of the locations you’d explore in game (such as Ozrammar and the Deep Roads), the creatures you’d kill, and the classes you’d be playing. Completing goals in Journeys led to rewards for your characters in the game. ...

February 9, 2011 · 3 min · 582 words · Tipa

Dragon Age: Awakening. Good, but Bioware-good?

There’s this thing I will always remember about Dragon Age: Awakening. Without explicitly putting the pieces together, there were plenty of hints that the new classes in Dragon Age: Origins’ expansion could connect with the old classes in exciting ways. Turning on the mage ability that drains mana from the corpses of the dead, plus the arcane warrior ability that turns you nearly invulnerable, combined with the battle mage ability that surrounds you with a swirling wind that does every kind of AE elemental damage, and you have someone that can just walk into a room and watch things die, being in fact powered by dying monsters, while the monsters just wish they could hurt you. ...

September 7, 2010 · 6 min · 1273 words · Tipa

Dragon Age Origins spoiler: Everyone dies.

Starting a Bioware game is deadly to your free time. To mine, anyway. I played through Dragon Age: Origins for the first time last November, didn’t eat, drink, sleep, just kept playing until I was done. I got to the end out of breath and exhausted, but with the blood of the archdemon on my twin blades and the taint of the darkspawn simmering in my veins. ...

August 7, 2010 · 6 min · 1190 words · Tipa

Assault on the Inbox

Another week, another truckload of gaming press releases. Bioware announces their new downloadable content for their Dragon Age RPG, “The Darkspawn Chronicles”. Meant as an alternate story – one where your character from Dragon Age: Origins and Awakening dies during the Grey Warden initiation – here you command the forces of the Darkspawn against the remnants of the forces of Light, led by the man who wouldn’t be king, Alistair. ...

May 21, 2010 · 3 min · 592 words · Tipa

Dragon Age Origins: Review (no spoilers)

My character getting the kill shot on the Archdemon. Not a spoiler – no matter what you do, it’s gonna be you vs the Archdemon at some point, and you will kill it. Well, not 100% sure if it’s going to be you that does it all the time. That’s the take-away lesson about Dragon Age: Origins. No matter what twists and turns your story has, you’re going to end in the same place. Was it worth the trip? It definitely was. Would I do it a second time? I don’t know. ...

November 21, 2009 · 6 min · 1145 words · Tipa