Shatter.

Ambush! From those bushes! When last the Adventure Company met, we’d tracked some suspicious Cult of the Dragon cultists to a warehouse in which, returning later, we found absolutely nothing suspicious. While in the warehouse, though, we did manage to sign ourselves up as guards to accompany possibly suspicious cargoes right out of Waterdeep to their final destination. Nothing was going to stop us from finding out what those cultists were up to… and leaving Faerun struggling to survive with a lot fewer cultists, if we had any say in it. Psycho-Elf Zalandrin just doesn’t feel the day was worth living if nothing died during it. ...

September 25, 2015 · 3 min · 614 words · Tipa

Hoard of the Dragon Queen: The Story Thus Far...

Inn of the Trolls We’re adding two new members to our weekly D&D campaign, so our DM wrote this “what has happened until now” to catch them up. Since I’ve been pretty inconsistent with chronicling our adventures, I got permission to repost it here :) The party came together as hired guards for a merchant caravan that was heading through a town called Greenest. Upon reaching Greenest, the party found that the town was in the process of being sacked. The merchant wanted nothing to do with this, turned around, and left the players to either follow or to assist the town. Being good adventurers (and otherwise ending the game before it began), the party opted to sneak around the periphery to recon the area. ...

June 16, 2015 · 5 min · 970 words · Tipa

D&D: On the road again!

Trouble at the Inn Since last I wrote of our adventures, we nearly met death in a dungeon guarded by a half dragon and a roper… which was pretty exciting. It was there that I learned that even immobile creatures will move to prevent Cloud of Daggers from hitting them. It was there I first learned that ropers – creatures that mimic stalagmites – can move, actually. Deadly creatures. I’m even looking at kobolds with new respect. And I say that as one who uses a kobold costume as part of her famous traveling show, “The Kobold and the Kanary”. Not a misspelling – Kanaries are like canaries, except with scales instead of feathers. and they weigh three tons. ...

June 5, 2015 · 5 min · 979 words · Tipa

D&D 5e -- Death Without Succor

Incident at the Barn It was an odd chain of coincidences, we thought – Escobert sends us through a secret tunnel, straight into a kobold and cultist ambush. Then he sends us to a mill – straight into a cultist and mercenary, this time, ambush. The burning mill behind us tossed our shadows at our feet as we dragged the prisoner to the edge of the forest. Losing the mill wasn’t really part of our plan, but … at least we were all still alive. And now we had a prisoner who could tell us… everything! ...

October 15, 2014 · 8 min · 1663 words · Tipa

D&D 5e: Grist for the Mill

Mill map Spend enough time in a kobold suit, and you begin to understand them, a little. The sideways sneers from those who don’t understand. All the gnomes in the lab calling you a “scaly”. But you need to really know your enemy in order to truly ridicule them. Honor them, I mean. Really, two sides of the same cognozzle, right? We’d snuck up to a mill, the mill that the red-bearded dwarf had sent us to protect moments ago, though it seemed like weeks since we’d left the keep and battled the cultists outside the tunnel grate. ...

September 29, 2014 · 7 min · 1370 words · Tipa

D&D 5e: When Clerics Attack

Cultists on the River I’ve never seen such a tough crowd. I do mean crowd. The humans are stepping on each other’s shadows, and even we more compact sort are having to watch our step. Still, they seem upset, and why? How often do you get to see a DRAGON? I haven’t seen one in a long time. Well, there was that platinum dragon from whom I bought a single perfect note. I keep it in a box at the very bottom of my pack. Someday, the time will be right, and I’ll open that box, and that Note will sing out. ...

September 25, 2014 · 7 min · 1459 words · Tipa

DND 5e: A Caravan Arrives; A Dragon Burns

Entering Greenest There’s a song I wrote once. Everyone in Elturel was singing it. They loved me there, but what could I do? I’m just that good. They love me everywhere. The song was “Get Off the Cart”… I don’t know if you’ve ever been to the gnome cities beneath the rolling hills of the Western Heartlands, and why would you? You love the sun, the wind, the trees, and why not? Gnome cities were all mines in ancient times, and some still are, with the stone brothers ceaselessly chipping. ...

September 17, 2014 · 11 min · 2216 words · Tipa

D&D4e: The Story of the Ghost

Ghost Encounter of the Blurred Kind As a shaman, talking with spirits is what the dwarf Valda Onyxheart does every day. It’s in her wheelhouse. To be attacked by the hentai tentacles of a ghost when she was just trying to make some sort of spiritual connection … well, some insults just can’t be borne. It’s been a month since the Adventure Company last met, but only minutes have passed in the tunnels beneath a village surrounded and attacked by the undead. The villagers we have promised to protect have barricaded themselves within an old church; we are scouting the tunnels beneath the village for a clear path to a graveyard and an escape. ...

March 29, 2013 · 4 min · 811 words · Tipa

D&D4e: Temporarily Alive

Exploring a crypt with Roll20.net When there’s undead behind you, undead ahead of you, undead below you and for all I know, undead above, you just have to wonder if maybe this “living” thing is just a mistake. A mistake the gods are trying to fix. This is why Valda puts her faith and trust in good, solid stone. Stone that protects. Stone that builds. Stone which, when dropped from a good height, makes pretty short work of undead. ...

March 1, 2013 · 4 min · 707 words · Tipa

D&D4e: Demo Fight

B.A. had the right idea The Adventure Company reconvened last night to prepare for our new adventures. We made a few changes since the last time we met. All new characters, for one – we’d all died in the last encounter, at the bottom of a deep hole, in front of a portal to an evil realm, a realm in which many of us are presumably now trapped for eternity. ...

February 22, 2013 · 5 min · 871 words · Tipa