
D&D Session 1: The Lost Mine of Phandelver
This is a ChatGPT-written description of our first D&D session in the 5e starter adventure, The Lost Mine of Phandelver.

This is a ChatGPT-written description of our first D&D session in the 5e starter adventure, The Lost Mine of Phandelver.

My son-in-law is interested in running a D&D game, and I have just the character.

I am done with the early access content in Solasta: Crown of the Magister. I think Solasta did what it set out to do. It made a statement about how it would approach the modern era of D&D computer RPGs and how it sets itself apart from other modern offerings such as Pillars of Eternity, Divinity: Original Sin and Baldur’s Gate 3. And it made me eager to see what comes next. ...

While writing up yesterday’s post about my first experiences with Solasta, the D&D 5e-compatible RPG released to Steam early access a couple days ago, I found that I’d actually made the most boring adventuring party possible. Tank, healer, nuker, melee dps – those rules are enshrined in D&D legend as the minimum basis for any successful group. All on my own, I’d duplicated the pre-rolled party that Tactical Adventures had provided. I had verified that I was the most boring player in the known gaming universe. ...

This game flew entirely under my radar, but maybe it’s the Dungeons & Dragons 5e-compliant tactical RPG we need right now. Coming out at almost the same time the Baldur’s Gate 3 D&D 5e-compliant game was released to Steam early access, you can’t help but compare them. Like when “Volcano!” and “Dante’s Inferno” came out at the same time, or “Armageddon” and “That Other Giant Asteroid Hitting the Earth Movie” I can’t remember. (“Deep Impact”. Thanks, Google.) ...