Game Log: EQ2, DCUO

Power Girl, Super Girl, Wonder Woman Doctor Psycho, I don’t think you’re even a real doctor. But yeah, I can see that that would be a tough name to grow up with, plus being only a foot tall doesn’t help much. I thought your powers were lame, as I crawled through Metropolis General’s Meta Wing, where you forced me to pummel the entire hospital’s security staff while I freed the imprisoned meta-humans along the way. How did you ever capture Supergirl, anyway? ...

February 13, 2013 · 3 min · 518 words · Tipa

DCUO: No time for jokes

Harlequin & Robin One thing I really do love about DC Universe Online is its call-outs to all the various incarnations of the characters. For instance, Robin. In recent years, the various Robins have turned into competent fighters in their own right, leading their own super groups, and in general just kicking butt. A lot of us remember, though, Robin’s original purpose – to be kidnapped more than Princess Peach and have to be rescued, time and again, by Batman. ...

February 12, 2013 · 3 min · 575 words · Tipa

DCUO: Grinding for Hoodies

Batwoman T-Shirt Superboy Hoodie Ever since I heard that the only hope of my DCUO Green Lantern-“ish” character getting to wear the lantern symbol on her costume was to find a Green Lantern hoodie in The Vault, I’ve been in there every day. The Vault is the only solo “On Duty” mission available. You can do it once a day, and it’s just going in and smashing presents for cash and the occasional cosmetic item. It’s supposedly set up by Joker for the villains and fourth wall-breaking Ambush Bug for the heroes, but it’s only Joker for both sides once you get in, urging you on as you smash green and purple presents and avoiding bombs and giant bouncy balls. ...

February 8, 2013 · 2 min · 362 words · Tipa

DCUO: Gorilla of their Dreams

Bye bye Bane! I think we’re getting the hang of the game. We know how the controls work, mostly. We know our roles and how to use them, as shown by the score cards that pop up after each “On Duty” mission – DCUO’s instanced dungeons and battlefields. Kaptain KY and I, the controllers, had the high scores in power return. Stingheal, Stingite’s new healer (since we discovered we didn’t have one) was a healing gnome of some sort. Not sure what he is. Lord Spode just brought the hurt. ...

February 4, 2013 · 6 min · 1222 words · Tipa

DCUO: Home Turf

The Mainframe in the Membrane The “Home Turf” downloadable content dropped in DC Universe Online yesterday, bringing housing to the hordes of heroes and villains of Metropolis and Gotham City. It opens up at level 12, so the first order of the day was getting to level 12 (luckily, this week’s level cap in Team Spode). There’s not much you can initially do in the base. “Oracle” gave me three pieces of furniture to place, a wall clock, a table for the floor, and a ceiling lamp, which fit into LotRO-style “hooks”. Oracle said that after all the hooks are filled, I’d be able to place additional bits of furniture anywhere I liked, similar to EQ2’s housing. ...

January 30, 2013 · 3 min · 637 words · Tipa

DCUO: A Slippery Slope

Aboard Brainiac's ship in Area 51 Move over, Justice League. It’s time for Team Spode to take the stage. It was time for those old guys to take early retirement anyway, since they apparently just hide away in police stations when they’re not being captured and controlled by supervillains. They are USELESS. No WONDER they let the Earth get destroyed in the future. The world was shouting, “Where is the Justice League?”. But the Justice League was shouting, “Where is TEAM SPODE?” ...

January 28, 2013 · 4 min · 792 words · Tipa

DCUO: A Tight Squeeze

Batwoman, Scarecrow and TEAM SPODE! Four heroes came together to rid Metropolis and Gotham City of the worst of the worst, taking on the jobs that the more noteworthy heroes of the DC Universe could not, or would not, deal with. Because, and I guess I’m getting a little ahead of myself, but wasn’t Batman kinda dealing with Scarecrow? And now he’s decided to let the “B” team have a shot to cover his evident failure? ...

January 21, 2013 · 5 min · 936 words · Tipa

Team Spode Decision Time: DC Universe Online

DC Universe Online Nobody in Team Spode is actually asking me to document our choice of a new game, and it will ultimately be decided by some sort of weird consensus. But, the search itself is fun. I thought it would be cool to take a quick look at the games under consideration, starting today with DC Universe Online (DCUO). DCUO is a free to play superhero game set in the DC universe. I want to say DC comics universe, but DC stands for Detective Comics, and Detective Comics Comics would be as redundant as an ATM machine, into which you enter your PIN number. ...

January 1, 2013 · 5 min · 952 words · Tipa

EQ2, DCUO, STO: Things are starting to work again

New Freeport I have a friend who is so into Rift. “You have to come back!” he said. “Ember Isles is amazing; the new warfront is awesome; the instant adventures are great!” I want to come back and see all this! Then he started playing SWTOR. I really still want to come back. Problem is when I log in, I have to figure out all the new stuff; seems the soul trees change every time. I have to remember how to solo and how to group. I guess the penalties for getting it wrong aren’t that high, and the new instant adventure thing could help get my feet wet quickly. I should check it out. ...

December 16, 2011 · 4 min · 657 words · Tipa

DCUO: It's a hard light

Tipara, member of the Sinestro Corps Okay, so in SOE’s DC Universe Online, people are getting random superpowers by being infected with some superpower thing cooked up by Brainiac. You wake up one morning, you have superpowers. Maybe you have to escape from Brainiac’s space ship, but whatever. With DCUO’s Lords of Light (or whatever) expansion pack, you can have Green Lantern or Sinestro’s powers. Including a power ring. Note power ring on my character below. ...

November 11, 2011 · 3 min · 503 words · Tipa