Daily Blogroll 5/20 -- Hump Day edition!

So I just applied to a corp in EVE Online. I have so many questions they can help me answer! Like, what’s the command to hearth back to the inn? And, are there like space question marks so you know which stations have the quests? And, how do you switch between specs? And, can some high level space dude run me through a couple newbie space dungeons for phat lewts? Hey, did you know that Chuck Norris never uses warp? He just whistles and solar systems come to HIM! ...

May 20, 2009 · 3 min · 485 words · Tipa

Daily Blogroll 5/19 -- Black Lung edition

In EVE Online, at my new home at the Sisters of EVE base in the Arnon system, with Mining IV, Refining III, and two Miner II mining lasers and purely selling in-system, I make about 27.5K ISK per minute of mining. If I processed the ore at my current level and sold it in the best market within seven jumps, I would make about 26K ISK/minute of mining, not including travel time. The question is, how many sessions of mining would it take to pay for the skills and equipment necessary to make refining more profitable than just selling the ore straight with no additional skills going toward mining? EVEMon has me at about ten days to having the skills necessary to fly a ORE Retriever mining barge… EVE is the first game I have HAD to play with a spreadsheet open. ...

May 19, 2009 · 6 min · 1141 words · Tipa

Daily Blogroll 5/15 -- Endelig Fredag edition

I was thinking this morning about Norman Spinrad’s “Bug Jack Barron”, where a treatment can make you immortal, but a child has to die (this btw is a massive spoiler if you have not read the book). In MMOs, we are immortal, but at some point we’ve done everything or it just gets boring and we move on to the next game. If we had immortality in our real lives, how long would we live before we were just desperate to have it end so we could move on? ...

May 15, 2009 · 3 min · 570 words · Tipa

Daily Blogroll 5/14 -- Going Coconuts edition

One of the nice things about doing the Daily Blogroll is that it takes the pressure off trying to do something fun every night. Tuesday night, Kasul and I were playing LotRO, running around doing quests in the Lone Lands, and I realized I was bored senseless by the tedium of LotRO’s quest grind. Last night was all W101; a friend and I did a couple Moo Shu Onis and then farmed Baron Greebly for cool stuff, and we let each other see our homes. I was playing with a good friend each time, but LotRO’s soul-crushing quest grind couldn’t be saved. I suspect LotRO won’t be on my hard drive much longer. I love the players, but the game is just a grind in pretty clothes. ...

May 14, 2009 · 3 min · 591 words · Tipa

Daily Blogroll 5/13 -- Going Rogue edition

When I’m running around the mean streets of the Rogue Isles in City of Heroes, you know what I hate the most? Nah, not the dons of the Family. Not even Longbow. It’s those damn tourists from Paragon City. And NOW I find that the heroes themselves are thinking about slumming their dark sides on my turf? Sente hopes the expansion adds more depth to the Mission Architect, allowing real choices instead of “if it moves, kill it. If it doesn’t move, harvest it.” gameplay so common in CoX missions. Syp sees this as a necessary move to separate the game from Champions Online and DC Universe Online. Spinks wonders why it took so long for such a basic premise as heroes and villains swapping sides to make it into the game. Hudson hopes the expansion will deal with City of Heroes’ boredom factor. ...

May 13, 2009 · 4 min · 788 words · Tipa

Daily Blogroll 5/12 -- Postponed

Big meeting at work this morning and I have to take off, so no Daily Blogroll today. See ya tomorrow!

May 12, 2009 · 1 min · 20 words · Tipa

Daily Blogroll 5/11 -- Reboot edition

I saw Star Trek Friday night – and it was great. Kinda made me wonder if someone could do the same for Star Wars… like if, somehow, Jarjar Binks went back in time to train Anakin before Qui-gon Schindler got to him… After an exciting Free Realms weekend in which the log-in servers were down for many hours, I still got some time in. Restarted as an archer and got to level 7, right in the middle of the grind to level 10. Tobold got his blacksmith to 20 and finds the whole job pointless since fairly cheap RMT weapons you can get at level 1 are way better than the best weapons you can craft at 20. ...

May 11, 2009 · 5 min · 872 words · Tipa

Daily Blogroll 5/8 -- Darkfail edition

Apologies to Randall Munroe Yes, I really do believe you can’t honestly review an MMO without investing yourself in it for a fairly substantial bit of time, so that any oddities with controls and stuff become second nature and you can understand the core of what the game developers were striving for. A 1999 EverQuest review could have written all about the low polygons and stiffness of the character models, the laughably sharp-cornered world and so on, and missed the forest for the trees. You have to play a MMO long enough to see and appreciate the forest before you stamp a score on a review. ...

May 8, 2009 · 4 min · 694 words · Tipa

Daily Blogroll 5/6 -- Tempests and Teapots edition

My new computer is due to be delivered today! I’ll be at work, of course, but maybe I can finally find their delivery center and pick it up afterward. My hope and fervent dream is that this will be the computer powerful enough to run Lord of the Rings Online…. Anyway. A couple of weeks ago, Paragon Studios introduced the Make Your Own Farm Mission (aka Architect) system, where players could find a badge they wanted to gain, and find the perfect mission among the thousands created for this purpose to gain that badge, or that level, or whatever they liked. Experience with similar level creators in such obscure games as Diablo, Diablo II and LittleBig Planet wasn’t clue enough that many players would use their new powers to create and play custom missions to benefit their characters. ...

May 6, 2009 · 5 min · 938 words · Tipa

Daily Blogroll 5/5 -- Five by Five edition

It’s a gray, rainy day today, perfect time to stay home and game a little. Could be a perfect time to level up a few alts in City of Heroes. Zubon of Kill Ten Rats uses the new Architect system to design the perfect opponents for his new characters and bring them to level 20 in a single mission. Ogrebears has some issues with SOE’s partnership with ZAM.com to give that third party website more access to the game data than any other website, ever. It’s not so much that they have been set above EQ2i, LootDB, EQTraders and such, but because that it seems poorly designed and incomplete. ...

May 5, 2009 · 2 min · 342 words · Tipa