Acclaim Spellborn client available for download

From Acclaim’s Community Manager, Historian, comes this news via Twitter: The Official Spellborn Download for Acclaim is up on our forums. … and when asked if those accepted into the beta test would know by checking their account status at the Acclaim site, or if there would be an email, replied: most likely checking your status will be faster than the email.. but If I get word people have been activated I will post it. ...

March 6, 2009 · 1 min · 110 words · Tipa

How are you enjoying the Spellborn closed beta?

It’s just one day shy of a week since the folks at Acclaim proudly stated Spellborn would be entering closed beta this very week. Has anyone gotten in yet? And if so, without breaking the NDA, is the stability good? How do you like the new tutorial on the shardship? How fun will it be once you find out you can’t skip it with subsequent characters? :) Well, maybe they’ll add some way around that. (This is based on the EU version of the game) ...

March 5, 2009 · 1 min · 117 words · Tipa

Shin Megami Tensei: Uberer than thou

Constant disconnects making it impossible to finish any instanced dungeons are getting a little bit aggravating. Talking to other SMT testers while playing DOMO confirms it: It is hard to get a really good sense for the Megaten closed beta when it’s so hard to stay connected in dungeons. And dungeons (and groups to do them with) are vitally important to advancing in Megaten. The loot dropped there sells for a lot, the experience is 5-10x better than in the outside world, you can gain access to more powerful demons ages before you could get them via fusion… Dungeons are central to SMT, and when they aren’t working, it’s just frustrating. ...

December 8, 2008 · 3 min · 524 words · Tipa

Project Powder closed beta test... closes.

Project Powder, the online snowboarding sim, ended their closed beta test yesterday. They sent around a survey asking what we liked and didn’t like about the game. My likes: The game is fast, furious and fun. It is extremely deep and values skill and fast thinking, something alien to MMOs that try to level the playing field for everyone. Some races where decided in the last 0.05 seconds. Yes, the last five hundredth of a second. You have to juggle the positions of nearby players, the tricks you need to line up, the course itself, how to position for any short cuts, a whether to bump that curve for some quick air and maybe a speed burst on landing, or to just hunker down and stay in the groove. ...

July 11, 2008 · 2 min · 412 words · Tipa