City of Heroes Architect: Killer Klowns

Last night was one of those kinds of nights where you’re trying to pass a kidney stone, drinking gallons and gallons of water, and you know, it would be a really nice time to KILL. SOMETHING. Trying some of those City of Heroes Architect player-created mission arcs on the test server sounded just about right, so Kasul and I headed there to see what trouble we could cause. My level 21 ninja/ice mastermind had finally been copied, so we weren’t going to have to do missions at level 1. Kanad made a new character, and I chose him as my lackey so we could both take somewhat higher level missions. ...

March 25, 2009 · 2 min · 260 words · Tipa

City of Heroes Architect system: Don't you know that you're my hero?

It’s the wave of the future. No, it’s not the wave of the future. Handing the level making tools to the players is the wave of the past, and it’s made game after game stick around for years past the “sell by” date. Half Life, Warcraft III, Unreal 2… It doesn’t take a genius to see that tapping the boundless enthusiasm and creativity of your players can be a good thing. ...

March 19, 2009 · 5 min · 874 words · Tipa

CoX Issue 13 takes a page out of EVE's book

Fighting evil by moonlight Filing papers by daylight Always ready for a real fight, she is the one named… oops, sorry. City of Heroes’ Issue 13 code name: Architect, is going to be introducing DAY JOBS!!! Because, staying up all night fighting good and evil alike just isn’t tiring enough, you have to put in your eight hours at a job. EVE Online has had offline progression from Day 1. Having your character progress in some way even while not logged in is genius, though this is more along the lines of The Sims’ day-job-you-never-actually-see than EVE’s skill training, which occurs whether you are logged in or not. ...

August 28, 2008 · 2 min · 387 words · Tipa