A look back at 2008

2008 has been an absolutely amazing year for MMOs, and my personal progress through them. Last year at this time, I’d just found the absolutely most perfect EQ2 guild – they were great raiders, loved grouping, and were fantastic people besides. With Clan of Shadows, I managed to do every flagging raid for Ruins of Kunark and was ready to step in and do my best to help the guild as they conquered Veeshan’s Peak. It wasn’t to be; I didn’t make the full membership vote. It wasn’t even close. That disappointment, along with other things to fill my evenings, eventually led to the end of raiding. Without raiding, though, I didn’t have much incentive to log in anymore. I tried to make things work with another guild, Delusions of Grandeur, but it just wasn’t CoS. I guess if I couldn’t make it in CoS, I didn’t want to settle for a lesser guild. ...

December 24, 2008 · 10 min · 1997 words · Tipa

Does WoW see wrinkles when she looks in the mirror?

I have nothing against old MMOs. In fact, I spend most of my time in one of the oldest. But I know that EQ is old, and I play it now not to see new things, but just to reminisce about all the good times I had in it. People have been going off to World of Warcraft for years, and starting their adventures in Azeroth. I’ve even done it (and my gosh, has it been three years already?). But I’ve been reading the adventures of Cownose, who recently starting in WoW, and Ogrebears, who is just starting, any my first thought for them both was, why would they want to start out with that old game? ...

July 14, 2008 · 3 min · 632 words · Tipa

Sequencing MMO DNA

I just had a thought, while writing the Mythos article. We all know where Mythos came from. Diablo II game play with a Warcraft art style. Diablo II came from Diablo, and Diablo was heavily influenced by the rogue-likes Moria and Angband, I think? Both those games were inspired by Hack, which was inspired by Rogue, which was heavily influenced by Temple of Apshai (I’m guessing), which took its inspiration from Dungeons and Dragons. ...

July 1, 2008 · 2 min · 394 words · Tipa

Being wrong about Age of Conan

I admit it. I was wrong about AoC. I said it would be a blip that would quickly fall to the high system requirements and the World of Warcraft juggernaut. I said that WoW would be entirely unchallenged by AoC, and was only mildly worried about Warhammer Online. I think I was wrong about every thing I said. Those people who called me clueless were right. AoC is having the most successful launch I think I have ever seen, maybe even better than WoW back in 2004. Back then, of course, the market was a lot smaller, and WoW’s launch turned then-MMO champ EverQuest into a niche game, something Asheron’s Call and Dark Age of Camelot had not been able to do. So I don’t see AoC booting WoW to the curb. ...

May 21, 2008 · 3 min · 477 words · Tipa

Talk Radio -- MMO style

Sitting here listening to call in shows on NPR (“On Point”) and thinking about podcasting. For all that it’s a 21st century, Internet-age technology, podcasting is amazingly non-interactive. You and some friends gather in some virtual meeting place, talk about some stuff, and then send it out into the world… but it’s a panel discussion – or just a lone person sending their thoughts into the void – but there isn’t the wide range of discussion. Especially when people know each other well, they may already be anticipating the sorts of things their friends will say – and so the give and take is edited before it’s even spoken. ...

May 19, 2008 · 2 min · 270 words · Tipa

Sitting this one out.

I feel a little like a relic at this moment. Everyone is talking about Age of Conan, Warhammer Online and Wrath of the Liche King, and I realized… I have no interest in any of them. I have a coworker in the AoC closed beta, but going around in gangs randomly ganking people wasn’t that fun in EQ2’s Nagafen from either end – seemed really pointless to me, though I did enjoy the feeling of danger and risk it brought to the game. ...

May 12, 2008 · 4 min · 772 words · Tipa

What's the big deal about open betas, anyway?

Today, the Age of Conan open beta opens. And people are fibrillating over it, slavering, EAGER to download a game most of them will have forgotten about in six months. But not today. Today, it brings meaning to their lives. Today the sun is shining right on them and the birds are singing because, today, they can play a new video game. People are not only accepting of marketing, they willingly dive right in. Even though each and every one of them knows that if they really wanted a quality game experience, they’d pick up the game a month or two after it launches, when the rush is off, the game is stable, and it’s clear if the game is really awesome or just meh. Something you can’t really tell when ten thousand people are lagging the beta servers. ...

May 1, 2008 · 3 min · 538 words · Tipa

The MMO Nostalgia Challenge

While discussing the possibility of “classic” servers in World of Warcraft, Cameron waxes nostalgic about his own yearning for the simpler days of gnoll-pounding in the Karanas. I loved those days too – my blog is named after one of those old zones, and my header images are all from EQ1, so you know I’m standing right there with Cameron, casting SoW, shooting off careless lightning and healing as best an old-school druid can. I was so nostalgic at one point that I restarted on a new no-transfer server, Stromm, and went through the entire game from scratch (xping in East Commonlands and Permafrost and Oasis, seeing the world once again), so that helped sate that particular yearning. ...

April 7, 2008 · 4 min · 692 words · Tipa

Quick Takes: Mythos, EQ2, WAR, AoC and Massively

Mythos, still in closed beta, has completely relaunched. No more beta codes to give out (sorry), but if you have been a beta tester, you will have to uninstall your current client and download the new one. I did this this morning; things look shinier. Expect a new look at Mythos soon. Bristlebane’s Day (apparently) goes live today. The revelers are in North Qeynos at the Claymore, and West Freeport outside the Executioner’s Pit. I have no idea if there are quests associated with them; I couldn’t get a word out of them on the Test server. ...

March 27, 2008 · 4 min · 784 words · Tipa

What can beta leaks tell us about upcoming games?

Tobold posted today about a site hoping to be for MMO gaming what Wikileaks is for the real world – a way for players in the betas for upcoming games to alert people to potential problems in the game. These sorts of leaks can be useful – news that a game is a horribly buggy entirely unfinished travesty a la Dark & Light can warn a publisher to put a game back in the oven for a bit. ...

March 19, 2008 · 4 min · 755 words · Tipa