The IJN Welcomes You to Tier V

The Furutaka, a T5 Cruiser It was only fair that Suzuki Senchou was offered command of the Imperial Japanese Navy cruiser Furutaka on her addition to my fleet. It was his stellar record on the Kuma that not only drove the research of the new line of cruisers, but also drove improvements on other ships of the line. However, the deeper waters of Tier V engagements may tarnish the record that has brought my record of wins and losses almost to “average”. ...

November 14, 2015 · 3 min · 483 words · Tipa

Vana'diel Nights

Not harvesting. I figured out that I should do harvesting and/or crafting for awhile in FFXI, gain some levels. My armor craft is 52 or so, and my mining 51, but none of my other Disciple of Land/Hand jobs is anywhere near high enough to do me any good in Heavensward. Gathering is the exact sort of brainless, mechanical sort of thing I could do while watching Hulu. Having been informed that hard mode dungeons now gave experience, I almost took the plunge… but… there’s a new event going on! The Maiden’s Rhapsody. A mysterious traveler from a distant world has come to Eorzea to rediscover her mission, and her memories. ...

November 12, 2015 · 3 min · 628 words · Tipa

Bomb Chair.

Chair goes boom. Kasul and I haven’t managed to be conscious and online at the same time FFXIV wants to be working for awhile. I’ve been spending time doing solo accomplishments. I’ve gotten paladin, warrior, dragoon, ninja, monk and dark knight to 50. That got me the “Warmonger” title. (Dark Knight wasn’t required for that, but I liked it so much). I don’t think I’ve done a dungeon since. Back in some festival or other, I saw a lot of people floating around in bomb chairs. I didn’t think much of it, but I started thinking I would really like to have one of those. The wiki said you could buy it when you had max rep with the kobolds, garnered by doing the daily kobold beast tribe quests. Those took me a few weeks, but I maxed rep and got the bomb chair, just tonight. ...

November 11, 2015 · 5 min · 1002 words · Tipa

Armikrog!

There's a lot of secrets packed into this room I kickstarted Armikrog a few years back. It’s a point and click adventure in the style of Maniac Mansion, Day of the Tentacle and so forth; you solve puzzles by picking stuff up, finding someplace to put it, pressing buttons and so on. You’re not supposed to finish one of these games in a sitting; you’re supposed to be stumped by things, then hours or days later, have an “a HA!” moment as another puzzle falls to your subconscious. I’m hoping my subconscious comes up with something soon. There’s a particular choose three of fifteen picture puzzle which is causing me grief. The game has told me what one of the pieces is and, I think, where it goes. ...

October 2, 2015 · 2 min · 287 words · Tipa

Hard Mode Night #1

Kasul and I are going through our list of hard mode dungeons and clearing them out before continuing with the Heavensward storyline. There hasn’t really been a reason to do these dungeons before now. Since the launch of the expansion, superior gear is easy to come by, so the dungeon won’t offer any upgrades. And, I found out, once you’re post level 50, you don’t even get any experience. So, no experience and no upgrades means very little incentive to queue up for a dungeon. ...

September 30, 2015 · 8 min · 1598 words · Tipa

Vindicated!

Steps of Faith took a couple of tries I’ve been somewhat snarky in this blog and especially in the game about some of the folks we’ve encountered. The reluctance of the Crystal Braves to do pretty much anything. The motives of most of the NPCs. I’d been saying for weeks that the Crystal Brave Lalafell Yuyuhase was suspicious. He so very much was. I’d been saying for WEEKS that Wonder Twin Alphinaud was being handed titles and commendations for no reason. Alphinaud was being fed pablum to keep him docile and away from the truth. The very first time I saw the Sultana’s handmaiden, I said she was a spy. She was – a spy, and an assassin. ...

September 26, 2015 · 9 min · 1762 words · Tipa

Shatter.

Ambush! From those bushes! When last the Adventure Company met, we’d tracked some suspicious Cult of the Dragon cultists to a warehouse in which, returning later, we found absolutely nothing suspicious. While in the warehouse, though, we did manage to sign ourselves up as guards to accompany possibly suspicious cargoes right out of Waterdeep to their final destination. Nothing was going to stop us from finding out what those cultists were up to… and leaving Faerun struggling to survive with a lot fewer cultists, if we had any say in it. Psycho-Elf Zalandrin just doesn’t feel the day was worth living if nothing died during it. ...

September 25, 2015 · 3 min · 614 words · Tipa

That's the Power of Love

Sinestro needs Hal Jordan's LUUURVE Team Spode kinda left GW2 and kinda went back to DC Universe Online over the past couple weeks. Apathy toward the upcoming GW2 expansion may have contributed. Many of the top Spodians had already finished all of the story and had grinded through the long process to make their marginally better endgame gear. Personally, I liked my Asura engineer fine. I didn’t find the group content very compelling, and upgrades had long stopped dropping for me, so the gear progression I enjoy stopped happening. The story chapters felt tedious. Most importantly, my role in a party seemed ill-defined. I much prefer games where I know what’s expected of me. Many people enjoy the sort of wild mixture of roles in GW2. I liked choosing my turrets for the night and focusing on placement and all that – playing my own mini-game while everyone else played theirs. I wasn’t sure I ever actually contributed, though. ...

September 21, 2015 · 4 min · 783 words · Tipa

Sword Coast Legends Headstart

My first quest! Hey! First quest written in the “DM Mode” of Sword Coast Legends! It took some time to figure out the process. I imagine there are lots of videos showing precisely how to go about it. I’ll watch them, eventually, but I wanted to approach it as someone entirely new to the tools, as I am. My goal was to make a quest. The quest giver would be a traditional vampire. He would send the adventurers into a tomb of other vampires in order to obtain the “sparkle” that lets him walk about in the daylight, feed on mortal humans more easily, and so on. You know, “Twilight”. ...

September 20, 2015 · 3 min · 563 words · Tipa

World of Warships?

Terror on the High Seas, me I’ve always sucked at team based PvP. Whether in fantasy MMOs or whatever, team PvP requires an instinct toward knowing your abilities, the abilities of your team, of your enemy, and the map, all at once. This is why I’ve not been able to get into MOBA games like League of Legends and such. I don’t like being terrible at stuff. Worse, I hate for people to know that I am terrible at stuff. Hence why I spent so long in MMOs playing support classes. The kind of people you bring to fill out the team. Druid and rogue in EQ, bard in EQ2 and Rift, priest and rogue in WoW. Priest in WoW might sound high pressure, but it was really just looking at a grid with everyone’s names on it and pressing the red buttons. I think that was before they nerfed WoW plugins. Back when I played, being a priest was just staying out of the fire and pressing red buttons. ...

September 19, 2015 · 4 min · 754 words · Tipa