
7DRL: Building an Engine -- and it ends.
Working through my checklist of “must have” features for the game. I have a checklist of the bare minimum features I need to implement in the game engine before I can even think of implementing a real combat system. They are: The game must begin- The game must have a win condition- The game must let you lose- The game must let you defeat enemies- The game must let you be defeated by enemies Yesterday’s update covered the introduction to the game, and how I wrote a dispatcher to bring the player from the introduction and into the main game. At that time, the introduction was written entirely in code, but that was a problem. ...








