This scenario… had an errata.
The setup: We’re moderating between two factions of the white furred Algox, the ice speakers and the snow speakers. Two great houses, alike in dignity, etc etc etc. We’ve been in discussions with one of the factions, but they can’t help us while they have this whole… thing… going on. We just want all of them to stop attacking Frosthaven.
We got the two leaders to agree to meet in a secret location, and negotiations were going well… they were coming to an agreement that would keep everyone safe, Algox, human, and all the other races.
Their minions had other plans, and the cavern was filled with ice speakers and snow speeders (or whatever) and they had only one thought: kill their traitor leaders so they could get back to the mutual kidding, and say, the other faction there looks ripe for killing, too. And who are all those intruders?
The win condition was to get us and the faction leaders to an exit alive. This was the trick: we all had to make it out. If anyone ran out of cards, it was over and that was it.
This could be easy, or this could be hard. The factions hate each other, so if we could just get them to fight each other and ignore us, we’d be done in two moves.
Here’s where the errata comes in. The quest as first written had raiders of the opposite faction invade from behind, and the factions would fight each other and we would just walk out.
Unfortunately, for us, they’d fixed this in the scenario books we’d bought so that we wouldn’t have to assemble each game’s board from the provided tiles. We never have used them even once. But if we had, this would have been easy.

It wasn’t to be for us, though.
The scenario clearly wants the two faction leaders to make a rush for one of the exits, with us clearing their way. But they have no abilities and very little health. The rules did give us an out: the leaders could move two hexes or for, and we could direct their movement. So… moving forward and back counts as movement. It’s in the rules. The leaders couldn’t force us to do anything.
The first time we played, we did have one of the shaman with their bulky shields block the djinn types from getting to us, which was awfully considerate – except that we would need that shaman dead before we could leave. And he wasn’t dying. He was tanking that whole faction. Wow.
We still had to fight through the other faction. Blink Blade got stuck a little ahead of the pack, was targeted by everything, lost all his cards, and we failed the scenario.
Second time, we dropped the level of the scenario from two to one and told the Blink Blade to, like, hide or something. Don’t they do that?
No shaman was kind enough to stop the other faction, but they moved so slow that we were eventually able to kill the shaman and clear a path through the respawning archers enough to make our escape.
For our victory, we lost a point of morale and had two scenarios locked off – the scenarios that would have had us pick a side. Trying for the middle ground was not paying off.
Victorious but dispirited, we returned to Frosthaven. Kasul is fairly close to promotion. I didn’t make as much card experience as I’d have liked, so my Banner Spear is still eight or so scenarios away. The Doomshade is waiting for more scenarios with conveyances and the Blink Blade is looking for robots and we’re just not seeing any of that in our unlocked scenarios, so… still waiting on our first promotion and we might be waiting for awhile.
Next time: Dragon Strike.
